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Sotsa
- Posts: 725
- Joined: Sat Mar 27, 2010 10:07 am
Re: Game Development: World 4
haha, fucking internet had to be down for this. Excellent.
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
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Gray
- Posts: 399
- Joined: Mon Jan 25, 2010 1:53 pm
Re: Game Development: World 4
I love the way animals are dangerous now and would sure love some traps. It reminds me of Unreal World RPG.
I also think the pvp balance is shit, it matters much more grinding than actually doing spars. Why dont spars raise melle combat or unarmed combat btw?
Actually, why not nerf the lp gain a bit and add a new system that awards you points for using skills, like fighting bears or farming?
Edit: Rename the current system to something like meditation.
I also think the pvp balance is shit, it matters much more grinding than actually doing spars. Why dont spars raise melle combat or unarmed combat btw?
Actually, why not nerf the lp gain a bit and add a new system that awards you points for using skills, like fighting bears or farming?
Edit: Rename the current system to something like meditation.
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toshirohayate
- Posts: 427
- Joined: Sun Jun 27, 2010 3:20 am
- Location: USA
Re: Game Development: World 4
It's a sandbox game. Grinding is essential.Gray wrote:I love the way animals are dangerous now and would sure love some traps. It reminds me of Unreal World RPG.
I also think the pvp balance is shit, it matters much more grinding than actually doing spars. Why dont spars raise melle combat or unarmed combat btw?
Actually, why not nerf the lp gain a bit and add a new system that awards you points for using skills, like fighting bears or farming?
Edit: Rename the current system to something like meditation.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: World 4
animal decayloftar wrote:This is certainly a good point, and one that we've considered a couple of times already. I've considered adding to the census system information to keep track of general game and wildlife information, so that animal trapping would be mostly a game of resource management, making it possible to "deplete" an area of certain animals by overhunting them, but perhaps being able to manipulate the population by putting out feed and such things. (It might even be possible to make the system even more advanced, so that one can increase the local population of rabbits by hunting fox, for instance.) That would turn direct hunting of animals into something one does either for LP and/or just to enjoy the fight, hopefully.Haba wrote:I like the fact that you keep us on our toes, but why not make our behavior "intended" design? Let us make spike traps, pits etc. and instead of trying to find a way to prevent us exploiting the AI, focus on reducing the need to repeat the same grindy hunting action.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: Game Development: World 4
Hey there all, I've just started playing and already found a female silkmoth, did it become more rare than last world or not? 
Hope you have a great day
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: World 4
And loftar did you also think how you'd keep track of the poachers? You'll obviously need some sort of wilderness huge claim so you can track and kill unwanted poachers.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: Game Development: World 4
ok, animals did become more rare, but not THAT rare either, I have traveled for like 30mins now and I found 3 rabbits and 1 silkmoth so it's not that bad... 
Hope you have a great day
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: World 4
this is probably sarcasm, but people have been wanting a third type of claim, territory/dominion that villages/characters can joinAvu wrote:And loftar did you also think how you'd keep track of the poachers? You'll obviously need some sort of wilderness huge claim so you can track and kill unwanted poachers.
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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Game Development: World 4
So uh, was buying some random skills, not sure which one i bought but i'l assume candle making allowed me to make Candle Berry Wax, assuming we can forage for candle berries now, how much exp*per do we need. or is it a new growable crop
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: World 4

Prospecting radius is tiny now. You have to stand right on top of ore apparently.