so no more death blows?jorb wrote:True enough, I suppose. Not enough of a difference to make animal non-lethality an option, though. I quite enjoy the change of pace.
Also, the lag we have right now may actually have a fixable reason to it. I'd rather fix that than change the animals.
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rozn
- Posts: 1386
- Joined: Sun Apr 11, 2010 2:18 pm
- Location: A wonderful place called
Re: Game Development: World 4
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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DracoSoul
- Posts: 169
- Joined: Sun Jun 27, 2010 1:36 am
Re: Game Development: World 4
Yeah I have something to say about animals
Where are they?
Where are they?
see that nigga turnin
feel that bullet burnin
now that nigga learnin
feel that bullet burnin
now that nigga learnin
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billyjum
- Posts: 17
- Joined: Thu Jul 08, 2010 10:30 am
Re: Game Development: World 4
All over the place, you just have to go to them now.
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Resture
- Posts: 276
- Joined: Sat May 01, 2010 7:41 am
- Location: Forest
Re: Game Development: World 4
jorb wrote:True enough, I suppose. Not enough of a difference to make animal non-lethality an option, though. I quite enjoy the change of pace.
Also, the lag we have right now may actually have a fixable reason to it. I'd rather fix that than change the animals.
NEVER change the animals. Just ignore all the bitching people.
They can all just eff off. I like the new changes. It brings excitement.
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Shask
- Posts: 326
- Joined: Tue Aug 24, 2010 1:31 am
- Location: Canada
Re: Game Development: World 4
New update is awesome. Don't change any of it please. I'm only getting a tiny bit of lag every 10 minutes of so, which is nothing, although I occasionally get the bug where you get disconnected and it says "already logged in" bug. However, excellent job, 10/10. I'm particularly looking forward to seeing how the mining in caves works out.
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biohazard
- Posts: 55
- Joined: Sat Dec 05, 2009 4:39 pm
Re: Game Development: World 4
In few weeks ppl will complain how boring is to hunt... just keep it, later it will get much nice and "realistic" to hunt.
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WarpedWiseMan
- Posts: 1059
- Joined: Fri Jun 25, 2010 8:34 pm
- Location: A throne.
Re: Game Development: World 4
Why do I get the feeling jorb and loftar have been playing Dwarf Fortress?
Because now hearthlings are as disposable as Legendary Cheese Makers.
Cheers on the new changes guys.
@ loftar - Where's my tool belt dagnabbit!
Because now hearthlings are as disposable as Legendary Cheese Makers.
Cheers on the new changes guys.
@ loftar - Where's my tool belt dagnabbit!
-Avatar by SacreDoombtaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
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Butko
- Posts: 542
- Joined: Tue Sep 07, 2010 10:05 am
Re: Game Development: World 4
Just make animals unable to kill players and make more of them. It's silly to walk around 1h to find only one fox tht runs away at the end...
But I must say that LP reward for killing is great now!
But I must say that LP reward for killing is great now!
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Danno
- Posts: 429
- Joined: Tue Jul 13, 2010 12:21 am
- Location: Canada
Re: Game Development: World 4
The excitement from the changes is highly temporary... In a week or two nobody will be getting killed by boars or cave ins. We'll be exactly back to how things were before, just now with higher LP rewards for abusing the hunting system. We also get more LP for foraging, I've noticed, which is nice. It makes it so you can advance your character while being productive and actually doing something. Hunting still takes its place on the throne as the #1 LP source, though; now more than ever. It's all about the afk time - nothing's really changed as far as balancing the combat system/LP gain goes. There's just more LP like everyone's been asking for, but that just means we'll get back to where we were faster, then it's the same grind.
We need things with more actual player involvement, which is why I believe skill should account for the vast majority of battles, not stats (combat stat/equipment quality) nor from going afk.
I'm riding in a boat as I type this. We're going on a hunting trip since that LP dominates everything. I'm with those guys who posted a screenshot with several bear, boar, and fox carcasses. There's just no need to risk my life wandering a forest for taproots and nettles, inching my skills up to 30, when my associates got their marksmanship up to 40+ in one day from good ol' hunting.
We need things with more actual player involvement, which is why I believe skill should account for the vast majority of battles, not stats (combat stat/equipment quality) nor from going afk.
I'm riding in a boat as I type this. We're going on a hunting trip since that LP dominates everything. I'm with those guys who posted a screenshot with several bear, boar, and fox carcasses. There's just no need to risk my life wandering a forest for taproots and nettles, inching my skills up to 30, when my associates got their marksmanship up to 40+ in one day from good ol' hunting.
RIP
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saltmummy626
- Posts: 1165
- Joined: Sat Apr 03, 2010 11:24 am
Re: Game Development: World 4
when I killed my first boar of this world, I was like, WOOOOOO! oh hey, thats alot of LP.
[edit]
what I really hate is when you hit, but it only does about 28 points. that feeling of impending doom is a little overwhelming. its just, "hey boar! *whap* OH FUCK OH FUCK OH FUCK!!"
[edit]
what I really hate is when you hit, but it only does about 28 points. that feeling of impending doom is a little overwhelming. its just, "hey boar! *whap* OH FUCK OH FUCK OH FUCK!!"
Want to touch my fibula?

Gulgatha, place of the skull.

Gulgatha, place of the skull.