OMG, i almost died as i read this.saltmummy626 wrote:"hey boar! *whap* OH FUCK OH FUCK OH FUCK!!"
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jgudge
- Posts: 868
- Joined: Mon Dec 20, 2010 12:44 pm
- Location: Canada, eh.
Re: Game Development: World 4
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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stay_sic66
- Posts: 1
- Joined: Sun Jan 09, 2011 9:43 am
Re: Game Development: World 4
chopping down trees and hunting was my way of lp farming last world, my opinion is that u made too many changes in world 4, i can defiantly understand changing the amount of lp u get from trees but im pissed cuz i just died by a single hit from a boar... please make some more changes because i really like this game but you have made too many changes
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rozn
- Posts: 1386
- Joined: Sun Apr 11, 2010 2:18 pm
- Location: A wonderful place called
Re: Game Development: World 4
stay away from boars then.
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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SirPasko
- Posts: 13
- Joined: Wed Dec 15, 2010 8:26 am
Re: Game Development: World 4
Honestly, I'm kinda sick of this all, I don't mind boars, and bears and all this. Thier the same animals, with a few new abilities. What I would like is to know is how to trap or fight one of these animals. Boars can kill, and all that. But I don't care. The easiest way to appease everyone who is so jaded by animals is to teach them how to fight.rozn wrote:stay away from boars then.
So to all that read this section of the forum, I submit a challenge.
Build a better boar trap.
Pics or it didn't happen.
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Jeff
- Posts: 393
- Joined: Wed Aug 12, 2009 1:14 am
Re: Game Development: World 4
Frankly, i think this world is even more unbalanced in terms of lp gains between farmers and hunters. It's true that you risk being killed if you encounter a vile beast, but that happens while foraging, too (and i don't have any other means to find food and www as now, obviously). Sure, going outside our safe haven (or house, if you prefer) must be impervious, but we have no means of defending beside trying to evade them at all. Well, hunters can die while fighting, but they gain a lot more LP than us, so they can recover their loss quite quickly (and have more lp to begin with). In my opinion, a completely nature/peaceful aligned character should have less chances of being attacked by animals , if not being ignored at all (and they should have very heavy penalities if they try to fight versus animals, of course). Something like Saint Francis of Assisi, or the typical videogame druid, if you prefer.
Well, and animals should have sound effect to begin with, so that we can hear them while approaching. At least aggressive ones.
Well, and animals should have sound effect to begin with, so that we can hear them while approaching. At least aggressive ones.
"I'm just an humble farmer, after all"
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saltmummy626
- Posts: 1165
- Joined: Sat Apr 03, 2010 11:24 am
Re: Game Development: World 4
actually I find the idea that full nature people rarely getting attacked by animals to be very interesting, as long as there is some counter balance to it to make it so people don't go full nature and rape the wild life.Jeff wrote:Frankly, i think this world is even more unbalanced in terms of lp gains between farmers and hunters. It's true that you risk being killed if you encounter a vile beast, but that happens while foraging, too (and i don't have any other means to find food and www as now, obviously). Sure, going outside our safe haven (or house, if you prefer) must be impervious, but we have no means of defending beside trying to evade them at all. Well, hunters can die while fighting, but they gain a lot more LP than us, so they can recover their loss quite quickly (and have more lp to begin with). In my opinion, a completely nature/peaceful aligned character should have less chances of being attacked by animals , if not being ignored at all (and they should have very heavy penalities if they try to fight versus animals, of course). Something like Saint Francis of Assisi, or the typical videogame druid, if you prefer.
Well, and animals should have sound effect to begin with, so that we can hear them while approaching. At least aggressive ones.
Want to touch my fibula?

Gulgatha, place of the skull.

Gulgatha, place of the skull.
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Thurrok
- Posts: 569
- Joined: Thu Feb 04, 2010 5:01 pm
Re: Game Development: World 4
A'ight, my thoughts to this:
Hunting system sucks. We need more low-tier animals (minks!) that nubs can hunt, it took me .5hrs just to get a saw. Territorial claim system and expendable / manageable hunting grounds would rule and make the task of being a hunter more interesting. Lethal bears are OK methinks, not sure about boars, imo they can be avoided just fine. What I miss: pitfall traps, spike traps, (shock traps
), cage traps (for smaller animals) instead of having to exploit the system just to kill animals. Less LP, less danger with using traps.
Mining system I like very much. It undermines big factions' plans of securing all the spots for themselves, which is good. Also, mineholes won't be expended as quickly as they did in W3. Supports, cave-ins and tunneling into an enemy city's mine is an appreciated addition.
More berries? Cool. Minks and wolves would've been cooler. W5, I guess...
That's all I have to say for now. I'll be back when I'm done with my exams.
Hunting system sucks. We need more low-tier animals (minks!) that nubs can hunt, it took me .5hrs just to get a saw. Territorial claim system and expendable / manageable hunting grounds would rule and make the task of being a hunter more interesting. Lethal bears are OK methinks, not sure about boars, imo they can be avoided just fine. What I miss: pitfall traps, spike traps, (shock traps
Mining system I like very much. It undermines big factions' plans of securing all the spots for themselves, which is good. Also, mineholes won't be expended as quickly as they did in W3. Supports, cave-ins and tunneling into an enemy city's mine is an appreciated addition.
More berries? Cool. Minks and wolves would've been cooler. W5, I guess...
That's all I have to say for now. I'll be back when I'm done with my exams.
Menschen sind Scheiße. Überall.
HAIL CATFACE!
HAIL CATFACE!
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Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: Game Development: World 4
I said the same thing.Thurrok wrote:
That's all I have to say for now. I'll be back when I'm done with my exams.
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proxypashted
- Posts: 4
- Joined: Wed Jan 12, 2011 10:44 pm
Re: Game Development: World 4
There are 1150 hearthlings playing.
so laggy -_-
so laggy -_-
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Roger
- Posts: 27
- Joined: Thu Jan 13, 2011 7:25 am
Re: Game Development: World 4
I'm confused. I got attacked by a boar while foraging. It ko'd me. I lay moribund until it ambled off and I could get up and stomp sulkily away. It damaged me 2/100 hit points. Other people are getting killed by boars??
What am I doing wrong?
What am I doing wrong?
