First: make page and game inenglish. After that we can talk...
If I only comment screenshots: gfx or screenshots are very bad quality and some stuff looks like it is not in right position.
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Butko
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Thurrok
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Re: Steel and steam. Russians be stealing mon
Interesting. GFX wouldn't hurt that much in the eye
1) if they were clearly separated from each other, instead of blending together up to the point where you can't distinguish fences from boards from players from trees from grassland. Silhouette lines FTW.
2) brighness + contrast wasn't fixed at 9001%
Guessing from those screenshots, it does resemble HnH very much, I find this less of a rip-off than an appreciation of J&L's work. They must really like HnH if they decided to replicate it.
1) if they were clearly separated from each other, instead of blending together up to the point where you can't distinguish fences from boards from players from trees from grassland. Silhouette lines FTW.
2) brighness + contrast wasn't fixed at 9001%
Guessing from those screenshots, it does resemble HnH very much, I find this less of a rip-off than an appreciation of J&L's work. They must really like HnH if they decided to replicate it.
Menschen sind Scheiße. Überall.
HAIL CATFACE!
HAIL CATFACE!
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Saif_Mahlik
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Re: Steel and steam. Russians be stealing mon
Looks ugly imo.... I wouldnt play it plus I think H and H should use Copyright laws and prosecute them.
Dead Beaten Horse.
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Teleskop
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SacreDoom
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Re: Steel and steam. Russians be stealing mon
What?Saif_Mahlik wrote:Looks ugly imo.... I wouldnt play it plus I think H and H should use Copyright laws and prosecute them.
But still, the problem is that the graphics look so gddamn blurry, it's all so messed up it's hard to see what's what.
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Crador
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Re: Steel and steam. Russians be stealing mon
What brought me to H&H is it's familiarity with UO (13 years old MMO). Isometrics, player-driven economy, rich crafting. It was looking and feeling very familiar with my fav MMO. So, who is who's clone?
Those guys make a game they would like to play, good for 'em. Maybe they don't like permadeath idea, maybe they do like "durability" idea on every item (no QL9001 Ranger Bow holds untill wipe). Instead of whining about things they don't like in H&H, they are trying to make it their own way. Game is 4-5 monthes old, right? And they are looking for designers/artists, right? We'll see what will it be in 3 years of development
Amount of fanboys unreasonable negativity in this thread bleeds my eyes.
Those guys make a game they would like to play, good for 'em. Maybe they don't like permadeath idea, maybe they do like "durability" idea on every item (no QL9001 Ranger Bow holds untill wipe). Instead of whining about things they don't like in H&H, they are trying to make it their own way. Game is 4-5 monthes old, right? And they are looking for designers/artists, right? We'll see what will it be in 3 years of development
Amount of fanboys unreasonable negativity in this thread bleeds my eyes.
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SacreDoom
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Re: Steel and steam. Russians be stealing mon
Crador wrote:What brought me to H&H is it's familiarity with UO (13 years old MMO). Isometrics, player-driven economy, rich crafting. It was looking and feeling very familiar with my fav MMO. So, who is who's clone?
Those guys make a game they would like to play, good for 'em. Maybe they don't like permadeath idea, maybe they do like "durability" idea on every item (no QL9001 Ranger Bow holds untill wipe). Instead of whining about things they don't like in H&H, they are trying to make it their own way. Game is 4-5 monthes old, right? And they are looking for designers/artists, right? We'll see what will it be in 3 years of development
Amount of fanboys unreasonable negativity in this thread bleeds my eyes.
Dont try to act smart when you definently dont know this game well d:
No.Crador wrote: Game is 4-5 monthes old, right?
No.Crador wrote:And they are looking for designers/artists, right?
If they were, i would definently try to get in.
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g1real
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Re: Steel and steam. Russians be stealing mon
If you can make it not a blatant copy of HnH but keep its own unique appeal, gameplay and graphics then for all I care DO make the game. I've also been designing my own HnH clone lately called "Vortexes and Portals", graphic style is very similar, but you can see it's a really unique gem in itself. You can see it's truly unique by the fact is has vortexes onscreen 24/7, your inventory is a vortex, your UI is a vortex, your own character window is a vo- a portal. It's a truly unique combination of HnH's gameplay with photoshop's blur tool. As you can see graphics do not resemble in the slightest and it's all very appealing to the eye. Am I going too far again? Is it not funny anymore?
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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Crador
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Re: Steel and steam. Russians be stealing mon
Don't try to act smart when you definetly can't read. Steel and Steam started at 14.08.2010. And from skype conversation - they are looking for Deplhi programmers, designers and beta-testers.SacreDoom wrote:Dont try to act smart when you definently dont know this game well d:Crador wrote:Those guys make a game they would like to play, good for 'em. Maybe they don't like permadeath idea, maybe they do like "durability" idea on every item (no QL9001 Ranger Bow holds untill wipe). Instead of whining about things they don't like in H&H, they are trying to make it their own way. Game is 4-5 monthes old, right? And they are looking for designers/artists, right?No.Crador wrote: Game is 4-5 monthes old, right?No.Crador wrote:And they are looking for designers/artists, right?
If they were, i would definently try to get in.
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Grog
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Re: Steel and steam. Russians be stealing mon
Moogie wrote:Very obviously a clone, not that I have any particular issue with that. But damn, those are ugly graphics. I mean really, really ugly. I couldn't stand to play that for even 5 minutes.
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