Yes sir. I feel ripped off. Demand compensation. Raging. Blasphemy, and whatnot.burgingham wrote:Are you hunting them alone?
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jgudge
- Posts: 868
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- Location: Canada, eh.
Re: Game Development: World 4
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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burgingham
- Posts: 8486
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Re: Game Development: World 4
And you are sure they don't deaggro while you fight them? And that you are talking about bears and not boars...
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Belcanzor
- Posts: 25
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- Location: Lost Guardia, New CIty
Re: Game Development: World 4
Is just a animal with less HP, surely because already survive another player attack.
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Domidore
- Posts: 22
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Re: Game Development: World 4
Word of warning, Fox's can break construction posts too. I met a close call today.
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Gedrean
- Posts: 222
- Joined: Wed Dec 29, 2010 5:30 am
Re: Game Development: World 4
So, as it seems, wild animals (Deer, Fox, Bear, Boar) can all break construction sign fences when advancing. Boar and Bear can break Roundpole fences. Can deer and fox also break roundpole?
What can and can't those animals break when retreating? I am told that fox cannot break sign fence when retreating. Is this true? Also, bears won't retreat, so that part's not really so necessary.
Mouflon and Aurochs cannot break roundpole (proven). Can these two break construction signs?
What can and can't those animals break when retreating? I am told that fox cannot break sign fence when retreating. Is this true? Also, bears won't retreat, so that part's not really so necessary.
Mouflon and Aurochs cannot break roundpole (proven). Can these two break construction signs?
Zampfeo wrote:(On the topic of Open Spaces in W4)
You won't be saying that in a week or two when you realize how many abandoned homes there are. A 30 second boat ride south of my village literally bring you to the ghetto. There's abandoned claims everywhere with the occasional newb taking things and raiders patrolling. It reminds me of Detroit.
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billyjum
- Posts: 17
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Re: Game Development: World 4
Bears do retreat. I have to use my sling on them because when I use my bow and arrow I do too much damage in one hit causing them too flee. I'm not sure how much damage they run from but I did about 150 in one hit and it ran, with the sling I do about 50-70 in one hit.Gedrean wrote:So, as it seems, wild animals (Deer, Fox, Bear, Boar) can all break construction sign fences when advancing. Boar and Bear can break Roundpole fences. Can deer and fox also break roundpole?
What can and can't those animals break when retreating? I am told that fox cannot break sign fence when retreating. Is this true? Also, bears won't retreat, so that part's not really so necessary.
Mouflon and Aurochs cannot break roundpole (proven). Can these two break construction signs?
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jgudge
- Posts: 868
- Joined: Mon Dec 20, 2010 12:44 pm
- Location: Canada, eh.
Re: Game Development: World 4
This would be it. 1.2k is a deaggro, ~12k is a full fight, no break. Or something like that.burgingham wrote:And that you are talking about bears and not boars.
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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Gedrean
- Posts: 222
- Joined: Wed Dec 29, 2010 5:30 am
Re: Game Development: World 4
Interesting. It appears the bear's flight point is a certain amount of damage in one hit. I know that I sling and get... well, I get like 8-10 at a max. It takes a while but I eventually kill bears. It makes me cry to think how long it takes. Need better sling -- well, I need MUCH better perception - damn lack of foods.billyjum wrote:Bears do retreat. I have to use my sling on them because when I use my bow and arrow I do too much damage in one hit causing them too flee. I'm not sure how much damage they run from but I did about 150 in one hit and it ran, with the sling I do about 50-70 in one hit.Gedrean wrote:So, as it seems, wild animals (Deer, Fox, Bear, Boar) can all break construction sign fences when advancing. Boar and Bear can break Roundpole fences. Can deer and fox also break roundpole?
What can and can't those animals break when retreating? I am told that fox cannot break sign fence when retreating. Is this true? Also, bears won't retreat, so that part's not really so necessary.
Mouflon and Aurochs cannot break roundpole (proven). Can these two break construction signs?
Zampfeo wrote:(On the topic of Open Spaces in W4)
You won't be saying that in a week or two when you realize how many abandoned homes there are. A 30 second boat ride south of my village literally bring you to the ghetto. There's abandoned claims everywhere with the occasional newb taking things and raiders patrolling. It reminds me of Detroit.
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saltmummy626
- Posts: 1165
- Joined: Sat Apr 03, 2010 11:24 am
Re: Game Development: World 4
Fox cannot break roundpole fence. also animals can attack differently. instead of attacking after building up the attack bar, ive had animals continue to attack and attack after my def bar is gone, instead of building up their atk bar.
Want to touch my fibula?

Gulgatha, place of the skull.

Gulgatha, place of the skull.
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Tacheron
- Posts: 837
- Joined: Fri Apr 16, 2010 12:11 pm
Re: Game Development: World 4
Yes, animals are smart now and have learned the "spam punch/bite/scratch/whatever" techniquesaltmummy626 wrote:Fox cannot break roundpole fence. also animals can attack differently. instead of attacking after building up the attack bar, ive had animals continue to attack and attack after my def bar is gone, instead of building up their atk bar.
All animals break fence signs while they're attacking (red icon). On the other hand, all animals can be fenced in with signs to prevent them from escaping. This is most useful for attacking deer and maybe foxes early on, while you're boat hunting.Gedrean wrote:So, as it seems, wild animals (Deer, Fox, Bear, Boar) can all break construction sign fences when advancing. Boar and Bear can break Roundpole fences. Can deer and fox also break roundpole?
What can and can't those animals break when retreating? I am told that fox cannot break sign fence when retreating. Is this true? Also, bears won't retreat, so that part's not really so necessary.
Mouflon and Aurochs cannot break roundpole (proven). Can these two break construction signs?
Let me make a little handy hunting "guide"
- If you find a fox inland and can't safely kill it, your best bet is to build the actual fence, then sling or bow away. If at a shore, just fence behind it (see deer techinque)
- If you find mouflons or aurochsen, wall YOURSELF in with a stone you can chip for ammo - herds do not retreat. If you're shooting from a boat, have fun, they won't run away. But I kill herds only for meat, the time required to kill them for LP just isn't worth it.
- If you're killing boars, you need to get them to the shore, use mm from the boat until they run, then run after them and punch them from behind until they die (make sure you have full stamina before engaging boars). Even with only about 10 UAC, you should be able to kill them in 2-3 punches.
- If you're killing deer ALONE, you need to aggro them to get them away from the herd and get them to the shoreline, then you drive away till they deaggro, quickly come back and fence behind them before they move and you can then sling/bow away safely until they die. If you're smart enough and able to dualclient, take an alt with you whose sole purpose is to make fence signs behind the deer while your main is building up his aim bar after getting the deer to the shoreline - you needn't drive away for this method, obviously...I actually prefer to just use MM on them until they stop attacking (green icon) and then I engage them in UAC - the trick is to get enough damage to kill them before they heal themselves, so you first gather 6 IP, use punch or strangle, use flex 5 times, use punch again - do this until you have full combat advantage (should be after 2-3 hits methinks). Once you have full CA, attack them once with a full attack bar (after 5 flexes) then again after about 2 flexes. I think that should work for anyone with semi decent UAC (I did it with about 100 UAC).
- Bears have 2 techiques - either pelt away at them with a sling until they die (they won't run away cause you won't do enough damage in one hit) or use a bow, which will make the bear run pretty fast, maybe after the 1st hit. When it runs, you need to get out of the boat and just wait until it comes back. BUT, the trick is to get him to follow you to the shore preferably at a point that makes you able to get behind it and block off it's retreat. Once you do that you can use the same UAC technique as with deer (6 ip, punch, 5flex - repeat) until it's dead, it will never reaggro.
With this post, I leave you, Haven and Hearth, it was nice playing, loved W3, enjoyed some aspects of W4, but got screwed over by some people from the very start of this world and everything kind of fell apart so I've decided to take a break and come back in W5
Last edited by Tacheron on Mon Jan 24, 2011 3:03 am, edited 1 time in total.
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done