Now a question regarding Decay:
Is decay random? I've had one drying frame go red 3 times, the others untouched, all on paved (stone) ground. One coffer which spent most of its time indoors, when taken outdoors and set on stone paved ground YESTERDAY went red today, the other three I have which have all been outside their entire existences are fine.
Is this normal?
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Gedrean
- Posts: 222
- Joined: Wed Dec 29, 2010 5:30 am
Re: Game Development: World 4
Zampfeo wrote:(On the topic of Open Spaces in W4)
You won't be saying that in a week or two when you realize how many abandoned homes there are. A 30 second boat ride south of my village literally bring you to the ghetto. There's abandoned claims everywhere with the occasional newb taking things and raiders patrolling. It reminds me of Detroit.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Game Development: World 4
yes it is random. and put up a claim, most things don't decay on a claim.
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Gedrean
- Posts: 222
- Joined: Wed Dec 29, 2010 5:30 am
Re: Game Development: World 4
Well that may be more useful to know. Now I just have to figure out how to make the claim BIGGAR to encompass that area.sabinati wrote:yes it is random. and put up a claim, most things don't decay on a claim.
Zampfeo wrote:(On the topic of Open Spaces in W4)
You won't be saying that in a week or two when you realize how many abandoned homes there are. A 30 second boat ride south of my village literally bring you to the ghetto. There's abandoned claims everywhere with the occasional newb taking things and raiders patrolling. It reminds me of Detroit.
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Gedrean
- Posts: 222
- Joined: Wed Dec 29, 2010 5:30 am
Re: Game Development: World 4
Actually, new question - considering a village claim: I saw in W3 that Sodom had a village claim at their true city area, but also a village claim at a mine I passed once -- How does that work? Can you build a statue outside the existing village claim and have it claim an area, but have that area still be part of the original village? Or can a particular player be part of two villages?Gedrean wrote:Well that may be more useful to know. Now I just have to figure out how to make the claim BIGGAR to encompass that area.sabinati wrote:yes it is random. and put up a claim, most things don't decay on a claim.
Zampfeo wrote:(On the topic of Open Spaces in W4)
You won't be saying that in a week or two when you realize how many abandoned homes there are. A 30 second boat ride south of my village literally bring you to the ghetto. There's abandoned claims everywhere with the occasional newb taking things and raiders patrolling. It reminds me of Detroit.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: World 4
You can build flags/statues from your village to the desired destination, and then destroy the inbetween flags/statues to effectively create an island of your village authority.
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wolf1000wolf
- Posts: 635
- Joined: Sun Dec 26, 2010 6:10 am
Re: Game Development: World 4
On the topic of villages...
Anyone know how teleporting calculations work for underground villages to above ground?
Anyone know how teleporting calculations work for underground villages to above ground?
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KingLight
- Posts: 40
- Joined: Sat Oct 09, 2010 11:58 pm
Re: Game Development: World 4
do unharvested plants q drop the longer they go unharvested? i noticed that some of my plants q have either dropped or stagnated. i havent picked them in a day or so. my farming level is around 20 and the soil is about q 20 as well. and my grapes stopped at around q 5.
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Gedrean
- Posts: 222
- Joined: Wed Dec 29, 2010 5:30 am
Re: Game Development: World 4
Hello and welcome to the conversation:KingLight wrote:do unharvested plants q drop the longer they go unharvested? i noticed that some of my plants q have either dropped or stagnated. i havent picked them in a day or so. my farming level is around 20 and the soil is about q 20 as well. and my grapes stopped at around q 5.
viewtopic.php?f=4&t=14385
Zampfeo wrote:(On the topic of Open Spaces in W4)
You won't be saying that in a week or two when you realize how many abandoned homes there are. A 30 second boat ride south of my village literally bring you to the ghetto. There's abandoned claims everywhere with the occasional newb taking things and raiders patrolling. It reminds me of Detroit.
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saltmummy626
- Posts: 1165
- Joined: Sat Apr 03, 2010 11:24 am
Re: Game Development: World 4
oh good. Id always wondered that. even though I didn't ask the question, thanks for the answer.Potjeh wrote:You can build flags/statues from your village to the desired destination, and then destroy the inbetween flags/statues to effectively create an island of your village authority.
Want to touch my fibula?

Gulgatha, place of the skull.

Gulgatha, place of the skull.
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Lucumo
- Posts: 34
- Joined: Wed Jan 19, 2011 6:51 am
Re: Game Development: World 4
Is fighting on boats any useful? Some Russian kid chased me today for like one hour and then decided to just give up. Was pretty much a waste of time but had he ever a realistic chance to kill me? Didn't look that way to me but I'm a newbie, so I wouldn't know.