Farming bug fixed.

General discussion and socializing.
User avatar
burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Farming bug fixed.

Post by burgingham »

That is still possible I guess. When it is -5/+2 as soon as you hit your max soil q then improving soil would give you a speed boost compared to others.
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Farming bug fixed.

Post by Potjeh »

Meh, it'll still be all about botting up 1000 farming, and starting playing early into the server.
Image Bottleneck
User avatar
Sarchi
Posts: 2517
Joined: Sat Jun 12, 2010 1:14 am
Location: 109, -37

Re: Farming bug fixed.

Post by Sarchi »

Wasn't the seed prayer removed though?
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Farming bug fixed.

Post by Potjeh »

Yeah, but people got q600 crops without it last map, AFAIK.
Image Bottleneck
User avatar
burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Farming bug fixed.

Post by burgingham »

That would have been us then, yes. But when you are only able to raise them by 2 points each generation that will make a huge difference. Still the same result though after enough time I guess.
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Farming bug fixed.

Post by Potjeh »

Yeah, just saying that it'll make zero difference if you got q100 or q10 soil after a couple of months. So we're back to where we were.
Image Bottleneck
User avatar
Sarchi
Posts: 2517
Joined: Sat Jun 12, 2010 1:14 am
Location: 109, -37

Re: Farming bug fixed.

Post by Sarchi »

Potjeh wrote:Yeah, just saying that it'll make zero difference if you got q100 or q10 soil after a couple of months.
I don't really see much of a difference there in all honesty. People would just use hq soil nodes as a way to quickly get their crops up in quality, then they'd plant crops inside their plots or their village's public farms. It's actually a big relief that we can lay out our villages normally without having to either settle on a very high quality soil node or making separate farm villages as I know this idea was what made a lot of people quit this world. Although I guess fertilizers could have offered an alternative. Then again many players may see fertilizers as making farming too tedious (assuming it would have to be applied to each tile after every harvest). Tedium is something that tends to ruin many games, making the game less fun.

Anyway, soil quality still matters a lot for trees, so it's still highly useful to have a ql100 soil spot
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Farming bug fixed.

Post by Potjeh »

Nah, nothing wrong with being able to plant good crops on crap soil, just don't like that you can raise them there. As it is no, q100 soil will just have a faster start, but you'll only be like 40 points behind if you work at the same pace on q10 soil, which is really not much when we're talking q500+ crops.
Image Bottleneck
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Farming bug fixed.

Post by Jackard »

Potjeh wrote:It's a terrible idea. Now we're missing out on so much potential gameplay based on improving soil :cry:
not really, theres no guarantee they would have added that
Sarchi wrote:Then again many players may see fertilizers as making farming too tedious (assuming it would have to be applied to each tile after every harvest). Tedium is something that tends to ruin many games, making the game less fun.
viewtopic.php?p=54954#p54954
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Farming bug fixed.

Post by Potjeh »

Yeah, but now it's guaranteed they won't.
Image Bottleneck

Return to “The Inn of Brodgar”