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LimaZulu
- Posts: 959
- Joined: Fri Jan 21, 2011 11:28 am
Drunk Parties
Do villages ever just get smashed until everyone knocks themselves out? This sounds like a lot more fun than in real life, because I know what I feel like after a bender.
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Forgotton
- Posts: 9
- Joined: Sun Jan 30, 2011 9:14 am
Re: Drunk Parties
Yeah brah, lets get the females all wined up and have them flash their pixilated goods. Then we can streaking past the quads.
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buttlord
- Posts: 71
- Joined: Sat Jun 19, 2010 8:55 am
Re: Drunk Parties
LimaZulu wrote:Drunk Parties - This sounds like a lot more fun than in real life, because
gotta love our playerbase
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Scarikas
- Posts: 47
- Joined: Sun Oct 17, 2010 7:31 am
Re: Drunk Parties
Holy sweat mother of jesus...
We're doomed.
We're doomed.
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Sotsa
- Posts: 725
- Joined: Sat Mar 27, 2010 10:07 am
Re: Drunk Parties
lol
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
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Fiction_Stick
- Posts: 116
- Joined: Sat Sep 11, 2010 11:31 pm
Re: Drunk Parties
Imagine what would happen if during one of those party's another village attacked.
A bunch of drunk people running around trying to defend themselves.
A bunch of drunk people running around trying to defend themselves.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Drunk Parties
The original intention with the drunkenness debuff at its higher levels was to have the player start performing random actions, like walking in the wrong direction when you click; having the flower menus of random objects only show options like "Puke at"; dropping his clothes at random times; and, perhaps, turn on swimming and head for a dip.
I should get started on that again.
I should get started on that again.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Fiction_Stick
- Posts: 116
- Joined: Sat Sep 11, 2010 11:31 pm
Re: Drunk Parties
Oh my god..... That would be so awesome. I would get myself drunk just to have this happen.loftar wrote:The original intention with the drunkenness debuff at its higher levels was to have the player start performing random actions, like walking in the wrong direction when you click; having the flower menus of random objects only show options like "Puke at"; dropping his clothes at random times; and, perhaps, turn on swimming and head for a dip.
I should get started on that again.
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LimaZulu
- Posts: 959
- Joined: Fri Jan 21, 2011 11:28 am
Re: Drunk Parties
REMEMBER KIDS, LOCK THE GATE AND HIDE THE KEYS BEFORE YOU DRINK.loftar wrote:The original intention with the drunkenness debuff at its higher levels was to have the player start performing random actions, like walking in the wrong direction when you click; having the flower menus of random objects only show options like "Puke at"; dropping his clothes at random times; and, perhaps, turn on swimming and head for a dip.
I should get started on that again.
I'm kind of surprised alcohol poisoning and coma/death aren't in here.
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Phaen
- Posts: 996
- Joined: Fri Jan 21, 2011 2:17 am
Re: Drunk Parties
I would totally use this featureloftar wrote:The original intention with the drunkenness debuff at its higher levels was to have the player start performing random actions, like walking in the wrong direction when you click; having the flower menus of random objects only show options like "Puke at"; dropping his clothes at random times; and, perhaps, turn on swimming and head for a dip.
I should get started on that again.
