Drunk Parties

General discussion and socializing.
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LimaZulu
Posts: 959
Joined: Fri Jan 21, 2011 11:28 am

Drunk Parties

Post by LimaZulu »

Do villages ever just get smashed until everyone knocks themselves out? This sounds like a lot more fun than in real life, because I know what I feel like after a bender.
Forgotton
Posts: 9
Joined: Sun Jan 30, 2011 9:14 am

Re: Drunk Parties

Post by Forgotton »

Yeah brah, lets get the females all wined up and have them flash their pixilated goods. Then we can streaking past the quads.
buttlord
Posts: 71
Joined: Sat Jun 19, 2010 8:55 am

Re: Drunk Parties

Post by buttlord »

LimaZulu wrote:Drunk Parties - This sounds like a lot more fun than in real life, because

gotta love our playerbase
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Scarikas
Posts: 47
Joined: Sun Oct 17, 2010 7:31 am

Re: Drunk Parties

Post by Scarikas »

Holy sweat mother of jesus...
We're doomed.
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Sotsa
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Joined: Sat Mar 27, 2010 10:07 am

Re: Drunk Parties

Post by Sotsa »

lol
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
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Fiction_Stick
Posts: 116
Joined: Sat Sep 11, 2010 11:31 pm

Re: Drunk Parties

Post by Fiction_Stick »

Imagine what would happen if during one of those party's another village attacked.

A bunch of drunk people running around trying to defend themselves. :lol:
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loftar
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Location: Your character database

Re: Drunk Parties

Post by loftar »

The original intention with the drunkenness debuff at its higher levels was to have the player start performing random actions, like walking in the wrong direction when you click; having the flower menus of random objects only show options like "Puke at"; dropping his clothes at random times; and, perhaps, turn on swimming and head for a dip.

I should get started on that again.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Fiction_Stick
Posts: 116
Joined: Sat Sep 11, 2010 11:31 pm

Re: Drunk Parties

Post by Fiction_Stick »

loftar wrote:The original intention with the drunkenness debuff at its higher levels was to have the player start performing random actions, like walking in the wrong direction when you click; having the flower menus of random objects only show options like "Puke at"; dropping his clothes at random times; and, perhaps, turn on swimming and head for a dip.

I should get started on that again.
Oh my god..... That would be so awesome. I would get myself drunk just to have this happen. :lol: :lol:
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LimaZulu
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Joined: Fri Jan 21, 2011 11:28 am

Re: Drunk Parties

Post by LimaZulu »

loftar wrote:The original intention with the drunkenness debuff at its higher levels was to have the player start performing random actions, like walking in the wrong direction when you click; having the flower menus of random objects only show options like "Puke at"; dropping his clothes at random times; and, perhaps, turn on swimming and head for a dip.

I should get started on that again.
REMEMBER KIDS, LOCK THE GATE AND HIDE THE KEYS BEFORE YOU DRINK.

I'm kind of surprised alcohol poisoning and coma/death aren't in here.
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Phaen
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Joined: Fri Jan 21, 2011 2:17 am

Re: Drunk Parties

Post by Phaen »

loftar wrote:The original intention with the drunkenness debuff at its higher levels was to have the player start performing random actions, like walking in the wrong direction when you click; having the flower menus of random objects only show options like "Puke at"; dropping his clothes at random times; and, perhaps, turn on swimming and head for a dip.

I should get started on that again.
I would totally use this feature ;)
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