Player tracking, radius is increased by skill.
No accurate information, just things like "It looks like someone has moved to your east!" to signify that a player is east.
In a 3D pvp game it is easy to tell where people are even if they are a distance away from you.
In this 2D isometric view, you can see nothing but your screen, it's as if our eyesight is limited by a dense fog.
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VoodooDog
- Posts: 856
- Joined: Sat Aug 01, 2009 10:27 pm
Re: Make Exploration Useful
than i want to build fakes of me. so a "noob" explorater get hunting those fakes.
also fake hearth fire and that stuff.
thx
also fake hearth fire and that stuff.
thx
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ZestyLemons
- Posts: 58
- Joined: Tue Aug 11, 2009 9:49 pm
Re: Make Exploration Useful
At certain levels of exploration you should be able to estimate where the closest clay pit is
One day I hope to start a village. It shall be called 'Fruit Town'
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PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Make Exploration Useful
Maybe have it so the recharge on the scents is reduced depending on your exploration level.
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Erik_the_Blue
- Posts: 218
- Joined: Mon Jun 22, 2009 10:15 am
Re: Make Exploration Useful
@PhaedrothSP:
According to the wiki, that is already the case.
According to the wiki, that is already the case.
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PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Make Exploration Useful
My fault for not using it enough then.
I don't really see what else it could really do, maybe if it was involved in finding those geology points for mines, but that doesn't matter until the new map.
I don't really see what else it could really do, maybe if it was involved in finding those geology points for mines, but that doesn't matter until the new map.