Make Exploration Useful

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Fcn
Posts: 42
Joined: Sun Jul 12, 2009 10:38 pm

Make Exploration Useful

Post by Fcn »

Player tracking, radius is increased by skill.

No accurate information, just things like "It looks like someone has moved to your east!" to signify that a player is east.

In a 3D pvp game it is easy to tell where people are even if they are a distance away from you.

In this 2D isometric view, you can see nothing but your screen, it's as if our eyesight is limited by a dense fog.
VoodooDog
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: Make Exploration Useful

Post by VoodooDog »

than i want to build fakes of me. so a "noob" explorater get hunting those fakes.
also fake hearth fire and that stuff.
thx
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ZestyLemons
Posts: 58
Joined: Tue Aug 11, 2009 9:49 pm

Re: Make Exploration Useful

Post by ZestyLemons »

At certain levels of exploration you should be able to estimate where the closest clay pit is
One day I hope to start a village. It shall be called 'Fruit Town'
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PhaedrothSP
Posts: 544
Joined: Sat Aug 01, 2009 6:07 am

Re: Make Exploration Useful

Post by PhaedrothSP »

Maybe have it so the recharge on the scents is reduced depending on your exploration level.
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Erik_the_Blue
Posts: 218
Joined: Mon Jun 22, 2009 10:15 am

Re: Make Exploration Useful

Post by Erik_the_Blue »

@PhaedrothSP:
According to the wiki, that is already the case.
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PhaedrothSP
Posts: 544
Joined: Sat Aug 01, 2009 6:07 am

Re: Make Exploration Useful

Post by PhaedrothSP »

My fault for not using it enough then.

I don't really see what else it could really do, maybe if it was involved in finding those geology points for mines, but that doesn't matter until the new map.

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