Bear cape, Bear amulet.

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Jackwolf
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Bear cape, Bear amulet.

Post by Jackwolf »

So a friend of mine happened to take out a level ten bear today, and we've got all of its useable parts. We're both interested in the Bear amulet and he wants a bear cloak, the problem is that we're afraid to make either of them due to the cloak being softcapped by sewing and the amulet being softcapped by psyche. I'd rather us keep from losing some amazing QL items due to us lacking little things like this so I want to be completely sure on their stats.

Anyone have any thoughts?
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TeckXKnight
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Re: Bear cape, Bear amulet.

Post by TeckXKnight »

Just use it, you'll find more bears.
Jackwolf
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Re: Bear cape, Bear amulet.

Post by Jackwolf »

You're probably right... But how common are 110 QL teeth bears?
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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TeckXKnight
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Re: Bear cape, Bear amulet.

Post by TeckXKnight »

The quality of the bear skin is based on your survival, skinning tool, and the bear level. Most if not all bears are level 10. As you find more, you'll get higher and higher quality bear skins as your skills improve. The answer is that you'll probably get a bear kill or two a day if you actively go hunting.
Oskatat
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Re: Bear cape, Bear amulet.

Post by Oskatat »

all bears are q X (10). animal level is set now
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Jackwolf
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Re: Bear cape, Bear amulet.

Post by Jackwolf »

Hm... Alright alright. You've all convinced me...

But what are the garnering factors? It says Psyche, but on the Attributes page it says it affects Bear Cloaks...
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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TeckXKnight
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Re: Bear cape, Bear amulet.

Post by TeckXKnight »

Jackwolf wrote:Hm... Alright alright. You've all convinced me...

But what are the garnering factors? It says Psyche, but on the Attributes page it says it affects Bear Cloaks...
For Bear Capes it's sqrt(Sewing*Dexterity)=X, sqrt(X*Skin Quality)
For Tooth Necklaces it's sqrt(Psy*Tooth Quality), I don't remember the string mattering.
Oskatat wrote:all bears are q X (10). animal level is set now
This was the case at first but as of two weeks ago animal levels have been varying again. Boar, Deer, and Foxes have been varying in level from the set lv10 Deer, lv7 Boar, lv5 Fox. It hasn't been uncommon for me to run into lv7, 8, and 9 Deer or to see lv10 Boars. I'll snag a screenshot when I next go on a hunting trip to prove it.
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erozaxx
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Re: Bear cape, Bear amulet.

Post by erozaxx »

TeckXKnight wrote:
Jackwolf wrote:Hm... Alright alright. You've all convinced me...

But what are the garnering factors? It says Psyche, but on the Attributes page it says it affects Bear Cloaks...
For Bear Capes it's sqrt(Sewing*Dexterity)=X, sqrt(X*Skin Quality)
For Tooth Necklaces it's sqrt(Psy*Tooth Quality), I don't remember the string mattering.
Oskatat wrote:all bears are q X (10). animal level is set now
This was the case at first but as of two weeks ago animal levels have been varying again. Boar, Deer, and Foxes have been varying in level from the set lv10 Deer, lv7 Boar, lv5 Fox. It hasn't been uncommon for me to run into lv7, 8, and 9 Deer or to see lv10 Boars. I'll snag a screenshot when I next go on a hunting trip to prove it.

I was investigating a bit and it seems, that now the Animals have max. level: Bear 10, Deer 9, Boar 7, fox 3 and the former relationship to the number of people in the area lowering the lvl is still valid.

Especially deers are varying a lot.
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Grog
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Re: Bear cape, Bear amulet.

Post by Grog »

string doesnt matter for the tali
just use any crap nettle or taproot
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TeckXKnight
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Re: Bear cape, Bear amulet.

Post by TeckXKnight »

Grog wrote:string doesnt matter for the tali
just use any crap nettle or taproot
Thanks for confirming that.
erozaxx wrote:I was investigating a bit and it seems, that now the Animals have max. level: Bear 10, Deer 9, Boar 7, fox 3 and the former relationship to the number of people in the area lowering the lvl is still valid.

Especially deers are varying a lot.
Hmm, this can't be the case, I was punching lv10 Deer to death before I called it a night. Thanks for confirming I'm not just a crackpot though. I shall perform Science! before making any more contradictory claims.

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