So a friend of mine happened to take out a level ten bear today, and we've got all of its useable parts. We're both interested in the Bear amulet and he wants a bear cloak, the problem is that we're afraid to make either of them due to the cloak being softcapped by sewing and the amulet being softcapped by psyche. I'd rather us keep from losing some amazing QL items due to us lacking little things like this so I want to be completely sure on their stats.
Anyone have any thoughts?
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Jackwolf
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Bear cape, Bear amulet.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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TeckXKnight
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Re: Bear cape, Bear amulet.
Just use it, you'll find more bears.
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Jackwolf
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Re: Bear cape, Bear amulet.
You're probably right... But how common are 110 QL teeth bears?
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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TeckXKnight
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Re: Bear cape, Bear amulet.
The quality of the bear skin is based on your survival, skinning tool, and the bear level. Most if not all bears are level 10. As you find more, you'll get higher and higher quality bear skins as your skills improve. The answer is that you'll probably get a bear kill or two a day if you actively go hunting.
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Oskatat
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Re: Bear cape, Bear amulet.
all bears are q X (10). animal level is set now
Learn from the mistakes of others. You won't live long enough to make all of them yourself.
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Jackwolf
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Re: Bear cape, Bear amulet.
Hm... Alright alright. You've all convinced me...
But what are the garnering factors? It says Psyche, but on the Attributes page it says it affects Bear Cloaks...
But what are the garnering factors? It says Psyche, but on the Attributes page it says it affects Bear Cloaks...
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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TeckXKnight
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Re: Bear cape, Bear amulet.
For Bear Capes it's sqrt(Sewing*Dexterity)=X, sqrt(X*Skin Quality)Jackwolf wrote:Hm... Alright alright. You've all convinced me...
But what are the garnering factors? It says Psyche, but on the Attributes page it says it affects Bear Cloaks...
For Tooth Necklaces it's sqrt(Psy*Tooth Quality), I don't remember the string mattering.
This was the case at first but as of two weeks ago animal levels have been varying again. Boar, Deer, and Foxes have been varying in level from the set lv10 Deer, lv7 Boar, lv5 Fox. It hasn't been uncommon for me to run into lv7, 8, and 9 Deer or to see lv10 Boars. I'll snag a screenshot when I next go on a hunting trip to prove it.Oskatat wrote:all bears are q X (10). animal level is set now
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erozaxx
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Re: Bear cape, Bear amulet.
TeckXKnight wrote:For Bear Capes it's sqrt(Sewing*Dexterity)=X, sqrt(X*Skin Quality)Jackwolf wrote:Hm... Alright alright. You've all convinced me...
But what are the garnering factors? It says Psyche, but on the Attributes page it says it affects Bear Cloaks...
For Tooth Necklaces it's sqrt(Psy*Tooth Quality), I don't remember the string mattering.
This was the case at first but as of two weeks ago animal levels have been varying again. Boar, Deer, and Foxes have been varying in level from the set lv10 Deer, lv7 Boar, lv5 Fox. It hasn't been uncommon for me to run into lv7, 8, and 9 Deer or to see lv10 Boars. I'll snag a screenshot when I next go on a hunting trip to prove it.Oskatat wrote:all bears are q X (10). animal level is set now
I was investigating a bit and it seems, that now the Animals have max. level: Bear 10, Deer 9, Boar 7, fox 3 and the former relationship to the number of people in the area lowering the lvl is still valid.
Especially deers are varying a lot.
"That is not dead which can eternal lie / And with strange aeons even death may die."
H.P. Lovecraft
H.P. Lovecraft
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Grog
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Re: Bear cape, Bear amulet.
string doesnt matter for the tali
just use any crap nettle or taproot
just use any crap nettle or taproot
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TeckXKnight
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Re: Bear cape, Bear amulet.
Thanks for confirming that.Grog wrote:string doesnt matter for the tali
just use any crap nettle or taproot
Hmm, this can't be the case, I was punching lv10 Deer to death before I called it a night. Thanks for confirming I'm not just a crackpot though. I shall perform Science! before making any more contradictory claims.erozaxx wrote:I was investigating a bit and it seems, that now the Animals have max. level: Bear 10, Deer 9, Boar 7, fox 3 and the former relationship to the number of people in the area lowering the lvl is still valid.
Especially deers are varying a lot.