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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Make soil a depleting resource like Clay @ q10
If that is how you want to explain it, fine. The mechanic just makes sense, so it should be in game. I don't care for any realism arguments.
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novaalpha
- Posts: 1490
- Joined: Sun Dec 26, 2010 11:42 pm
- Location: Sparta
Re: Make soil a depleting resource like Clay @ q10
Someone use 'summon loftar to thread' button, please 
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Lahrmid
- Posts: 609
- Joined: Sat Mar 27, 2010 12:00 pm
Re: Make soil a depleting resource like Clay @ q10
+1
+1
+1
get rid of that bottin'
+1
+1
get rid of that bottin'
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Make soil a depleting resource like Clay @ q10
why would you want q10 dirt anyway, except for botting?cobaltjones wrote:I'm fine with lowering or removing the LP gain from it (this seems to be your true motivation with the idea), but why would you remove the actual output? How does that make any sense?
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: Make soil a depleting resource like Clay @ q10
burgingham wrote:OP is a simple and good solution to dirt botting. +1
factnfiction101 wrote:^I agree with this guy.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Make soil a depleting resource like Clay @ q10
novaalpha wrote:Very reasonable idea.
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Zampfeo
- Posts: 652
- Joined: Sun Apr 25, 2010 8:30 pm
- Location: USA
Re: Make soil a depleting resource like Clay @ q10
Mudflats are a type of swamp. They have clay, which is limited by most of it being saturated into bay mud. Everything else is dirt and organic matter.burgingham wrote:What nonsense, mudflats are mudflats...LimaZulu wrote:Dirt's dirt, though.
OP is a simple and good solution to dirt botting. +1
The more you know.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Make soil a depleting resource like Clay @ q10
Well I do see a way someone could grief by ruining a soil spot completely by digging until the spot's gone. 
Its a good idea, tho.
Its a good idea, tho.
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ewlol
- Posts: 775
- Joined: Mon Mar 29, 2010 2:40 pm
Re: Make soil a depleting resource like Clay @ q10
Actually where I live, If you go too deep into the soil you hit mud and clay, sometimes this gritty stuff like sand.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Make soil a depleting resource like Clay @ q10
Still not caring about realism arguments.Zampfeo wrote:Mudflats are a type of swamp. They have clay, which is limited by most of it being saturated into bay mud. Everything else is dirt and organic matter.burgingham wrote:What nonsense, mudflats are mudflats...LimaZulu wrote:Dirt's dirt, though.
OP is a simple and good solution to dirt botting. +1
The more you know.