Make soil a depleting resource like Clay @ q10

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Make soil a depleting resource like Clay @ q10

Post by burgingham »

If that is how you want to explain it, fine. The mechanic just makes sense, so it should be in game. I don't care for any realism arguments.
User avatar
novaalpha
Posts: 1490
Joined: Sun Dec 26, 2010 11:42 pm
Location: Sparta

Re: Make soil a depleting resource like Clay @ q10

Post by novaalpha »

Someone use 'summon loftar to thread' button, please :)
User avatar
Lahrmid
Posts: 609
Joined: Sat Mar 27, 2010 12:00 pm

Re: Make soil a depleting resource like Clay @ q10

Post by Lahrmid »

+1
+1
+1

get rid of that bottin'
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Make soil a depleting resource like Clay @ q10

Post by sabinati »

cobaltjones wrote:I'm fine with lowering or removing the LP gain from it (this seems to be your true motivation with the idea), but why would you remove the actual output? How does that make any sense?
why would you want q10 dirt anyway, except for botting?
User avatar
Sarge
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Re: Make soil a depleting resource like Clay @ q10

Post by Sarge »

burgingham wrote:OP is a simple and good solution to dirt botting. +1
factnfiction101 wrote:^I agree with this guy.
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Make soil a depleting resource like Clay @ q10

Post by Jackard »

novaalpha wrote:Very reasonable idea.
User avatar
Zampfeo
Posts: 652
Joined: Sun Apr 25, 2010 8:30 pm
Location: USA

Re: Make soil a depleting resource like Clay @ q10

Post by Zampfeo »

burgingham wrote:
LimaZulu wrote:Dirt's dirt, though. :(
What nonsense, mudflats are mudflats...

OP is a simple and good solution to dirt botting. +1
Mudflats are a type of swamp. They have clay, which is limited by most of it being saturated into bay mud. Everything else is dirt and organic matter.

The more you know.
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Make soil a depleting resource like Clay @ q10

Post by SacreDoom »

Well I do see a way someone could grief by ruining a soil spot completely by digging until the spot's gone. :(

Its a good idea, tho.
User avatar
ewlol
Posts: 775
Joined: Mon Mar 29, 2010 2:40 pm

Re: Make soil a depleting resource like Clay @ q10

Post by ewlol »

Actually where I live, If you go too deep into the soil you hit mud and clay, sometimes this gritty stuff like sand.
User avatar
burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Make soil a depleting resource like Clay @ q10

Post by burgingham »

Zampfeo wrote:
burgingham wrote:
LimaZulu wrote:Dirt's dirt, though. :(
What nonsense, mudflats are mudflats...

OP is a simple and good solution to dirt botting. +1
Mudflats are a type of swamp. They have clay, which is limited by most of it being saturated into bay mud. Everything else is dirt and organic matter.

The more you know.
Still not caring about realism arguments.

Return to “Critique & Ideas”