#g1real wrote:75% Awesomeness.
Now make the other 25% appear in a full reset.
So those exploited chars get a fair start now.
!!!!!!!!!!
#g1real wrote:75% Awesomeness.
Now make the other 25% appear in a full reset.
So those exploited chars get a fair start now.
I'll edit it for you.VoodooDog wrote:#g1real wrote:75% Awesomeness.
Now make the other 25% appear in a full reset.
So those exploited chars get a fair start now.
!!!!!!!!!!
i killed you ?g1real wrote:I'll edit it for you.VoodooDog wrote:#g1real wrote:75% Awesomeness.
Now make the other 25% appear in a full reset.
So those exploited chars get a fair start now.
!!!!!!!!!!
Also, there are no Deserts in H&H, it is kinda a long running misconseption, they're instead mud-flats.jorb wrote: 2) More terrain types. Division of current "grassland" into several types of grassland -- heath, plain, meadow. Division of generic "swamp" into marsh, (peat)bog, mire. Division of generic "dirt" into steppe, path, mudflat. Division of water into two-or three degrees of water depth, other possible tiles as well -- river inlet, fresh water, spring water, muddy water. Infinite possibilities for the further divisions of forest.

Could you expound on this when you have the time? I only ask because goddamn do I hate the macaroni look, especially when I see the full maps, for the reason that it leaves the game completely devoid of regional flavor.jorb wrote:On a macro level the map gen still operates ön the macaroni art principle. It has, however, been improved in several important ways -- rivers, to name one -- so it looks a whole lot better now than it used to.