Announcement: Map Preview

Announcements about major changes in Haven & Hearth.
VoodooDog
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: Announcement: Map Preview

Post by VoodooDog »

g1real wrote:75% Awesomeness.

Now make the other 25% appear in a full reset.

So those exploited chars get a fair start now.
#
!!!!!!!!!!
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g1real
Posts: 881
Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Re: Announcement: Map Preview

Post by g1real »

VoodooDog wrote:
g1real wrote:75% Awesomeness.

Now make the other 25% appear in a full reset.

So those exploited chars get a fair start now.
#
!!!!!!!!!!
I'll edit it for you.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
swebonny
Posts: 102
Joined: Mon Aug 10, 2009 12:17 am

Re: Announcement: Map Preview

Post by swebonny »

Woho awesome.
VoodooDog
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: Announcement: Map Preview

Post by VoodooDog »

g1real wrote:
VoodooDog wrote:
g1real wrote:75% Awesomeness.

Now make the other 25% appear in a full reset.

So those exploited chars get a fair start now.
#
!!!!!!!!!!
I'll edit it for you.
i killed you ?
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Hamel
Posts: 356
Joined: Tue Jun 02, 2009 4:45 pm

Re: Announcement: Map Preview

Post by Hamel »

Aggle aggle aggle. It's... so... beautiful. :shock:


I still want sea, though.
The grumpiest tree you ever did see.

Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Bacolonel
Posts: 35
Joined: Sun Aug 09, 2009 12:23 am

Re: Announcement: Map Preview

Post by Bacolonel »

:shock: ...



8-) awesome
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Jfloyd
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Announcement: Map Preview

Post by Jfloyd »

So how many terrain types are there going to be total?
I'm assuming desert, grasland and forest are staying, plus river/ocean/water, the mountain lands, and you said Heath. Anymore in store for us that we can be excited about?
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Laremere
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Joined: Fri May 29, 2009 9:02 pm

Re: Announcement: Map Preview

Post by Laremere »

jorb wrote: 2) More terrain types. Division of current "grassland" into several types of grassland -- heath, plain, meadow. Division of generic "swamp" into marsh, (peat)bog, mire. Division of generic "dirt" into steppe, path, mudflat. Division of water into two-or three degrees of water depth, other possible tiles as well -- river inlet, fresh water, spring water, muddy water. Infinite possibilities for the further divisions of forest.
Also, there are no Deserts in H&H, it is kinda a long running misconseption, they're instead mud-flats.
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Junkfist2
Posts: 138
Joined: Mon Jul 13, 2009 12:34 am

Re: Announcement: Map Preview

Post by Junkfist2 »

jorb wrote:On a macro level the map gen still operates ön the macaroni art principle. It has, however, been improved in several important ways -- rivers, to name one -- so it looks a whole lot better now than it used to.
Could you expound on this when you have the time? I only ask because goddamn do I hate the macaroni look, especially when I see the full maps, for the reason that it leaves the game completely devoid of regional flavor.

Will the macaroni "noodles" be bigger? More sanely shaped? Will some areas of land have a different "base" than grass with the other ground tiles serving as the deviation? (i.e. huge forest/clay with bits of grassland and other terrain. I'd love to see a forest/swamp area as big as the lake with clearings of dirt or grass thrown in)
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Jfloyd
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Joined: Tue Jun 09, 2009 3:51 am

Re: Announcement: Map Preview

Post by Jfloyd »

Ah, well, desert is shorter than Mudflat :P
I'd like to see an effect on the moutains with water running down them. Since it did look like snow on the ground, rivers and pools at the base of them should be fairly common.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.

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