Then it would be just fine.Potjeh wrote:What if instead of 0% chance at full nature it was equivalent to whatever the odds of metal at full nature are right now?
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novaalpha
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- Location: Sparta
Re: Nature/Industry and mining
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kilakan
- Posts: 408
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Re: Nature/Industry and mining
+1 I love this idea, affecting mining chances to find ore as opposed to smelting is a wonderful idea.
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b_anon
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Re: Nature/Industry and mining
I always assumed that's how it worked anyways.
It's a surprise to me that - being full nature - i can mine or just fine just not smelt it?
Weird.
It's a surprise to me that - being full nature - i can mine or just fine just not smelt it?
Weird.
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asval
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Re: Nature/Industry and mining
As I understood it the chance of ore becoming a metal and not stone is determined the moment you extract it from walls. So you really shouldn't mine, but you can smelt it.b_anon wrote:I always assumed that's how it worked anyways.
It's a surprise to me that - being full nature - i can mine or just fine just not smelt it?
Weird.
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Graeldragon
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Re: Nature/Industry and mining
What if you made an incrementable(like cooking, sewing etc...) skill called smelting or mining or whatever. It would be capped at 100. So if you had 2 points in it you have a 2% chance 50 points 50% chance. That number is modified by your nature industry slider where 100% industry is x3 or 4 and 100% nature is 25% of the skill. This would let all nature people still have a chance if they put lots of lp but full industry people can get it with not very much lp expended.
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brohammed
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Re: Nature/Industry and mining
You misunderstand. His suggestion would give you the same amount of metal with less charcoal used.novaalpha wrote:I don't like it.
I am a hermit, and currently I can mine just enough metal for my personal needs even at full nature and I would not want to see this ability taken away because of some obscure big village needs that I don't really care about.
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novaalpha
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Re: Nature/Industry and mining
brohammed wrote:You misunderstand.
Reading: too complex for dumbasses since 3000 B.C.Potjeh wrote:(full ind - 100% chance of ore, full nature - 0%)
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burgingham
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Re: Nature/Industry and mining
Potjeh wrote:What if instead of 0% chance at full nature it was equivalent to whatever the odds of metal at full nature are right now?
novaalpha wrote:Reading: too complex for dumbasses since 3000 B.C.
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novaalpha
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Re: Nature/Industry and mining
Potjeh wrote:What if instead of 0% chance at full nature it was equivalent to whatever the odds of metal at full nature are right now?
novaalpha wrote:Then it would be just fine.
burgingham wrote:Potjeh wrote:What if instead of 0% chance at full nature it was equivalent to whatever the odds of metal at full nature are right now?novaalpha wrote:Reading: too complex for dumbasses since 3000 B.C.
novaalpha wrote:Reading: too complex for dumbasses since 3000 B.C.
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burgingham
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Re: Nature/Industry and mining
The way you adressed brohammed doesn't make any sense then.