The Underground city

General discussion and socializing.
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: The Underground city

Post by Jackard »

why would you want to build a shelter inside a shelter, anyways

cabins in mines jus don make sense!!
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Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: The Underground city

Post by Delamore »

theTrav wrote:
Delamore wrote:Alot of players do seem to like them, and I don't see anyone but the stupidest cry baby quitting over the ability to build in mines while it makes so many people happy to be able to.
I don't think whether people quit over something or not has much impact on J&L's decision as to how they want their game to work...

Also, popularity is no guarantee of quality
I'm saying that there is alot to gain in having some sort of living structure allowed to be built underground, while they do not factor in player opinion as much as their own or game balance, If they aren't too opinionated either way then player opinion can make a huge difference.
Jackard wrote:why would you want to build a shelter inside a shelter, anyways

cabins in mines jus don make sense!!
Currently cabins anywhere don't make much sense other than cheese making.
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: The Underground city

Post by Jackard »

cabins suck
ShadowAtlan
Posts: 18
Joined: Thu Aug 13, 2009 11:06 pm

Re: The Underground city

Post by ShadowAtlan »

I request the ability to build Mine carts and tracts of railing underground.
As well a the ability to whistle, and to grow beards.
And striking gems underground would be cool too.
kobnach
Posts: 671
Joined: Wed Jun 10, 2009 5:04 am

Re: The Underground city

Post by kobnach »

Delamore wrote: Currently cabins anywhere don't make much sense other than cheese making.
You forgot minimizing the nuisance of repairing objects.

Also, in response to another poster - I mentioned candelabras because the suggestion that _some_ containers would be possible in minds implied that other carryables would not be possible there. As far as I'm concerned, a mine space that allows hearths and all carryables would be quite comfortable - I don't mind having smelters etc. outdoors, nearer the trees, since they don't decay at all fast.
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g1real
Posts: 881
Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Re: The Underground city

Post by g1real »

ShadowAtlan wrote:I request the ability to build Mine carts and tracts of railing underground.
As well a the ability to whistle, and to grow beards.
And striking gems underground would be cool too.
.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
Rakonas
Posts: 2
Joined: Wed Sep 02, 2009 6:44 am

Re: The Underground city

Post by Rakonas »

Living above ground is for sissies, anyway. :(

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