Game Development: World 5

Announcements about major changes in Haven & Hearth.
User avatar
Temeez
Posts: 19
Joined: Sun Mar 13, 2011 1:58 pm

Re: Game Development: World 5

Post by Temeez »

I have been gone about 6months. How bad is the lag nowadays? If theres like 1k players :o
User avatar
Koya
Posts: 520
Joined: Fri Feb 26, 2010 2:01 am
Location: Ukraine, Lviv

Re: Game Development: World 5

Post by Koya »

Jackard wrote:
Failmore wrote:its just a random new game mechanic that jorb decided to destroy W4 for
um its not random or new, it was tested privately back in september-october 2010 and the testers have been requesting that it be implemented ever since
I suspect that as it is, it will end in factories of producing curiocity items.
ThunderCat
AD City Lawspeaker
=================
Those who speak of equality and peace will lead the future. Those who live in hate will remain in the past, or we will all perish as one.
Shousha
Posts: 61
Joined: Sun Mar 13, 2011 3:14 am

Re: Game Development: World 5

Post by Shousha »

Potjeh wrote:It referred to all these ragequitters who are downright furious because those insolent devs dared to implement a new feature. And we're all better off without them, they contributed nothing but noise on the forums and lag on the server.
"People are stupid because they disagree with me, and I don't listen to stupid people" is a monumentally idiotic way of thinking because through circular logic it means you can never be proven wrong, and because of that, you can never learn anything from other people. Just because some people think the current changes are horse shit does not mean they are bad people or even that they're necessarily wrong. It is indeed still early days, and things may indeed get better. Or they might not. All I know for certain is this: I've been playing since the server came up. If it were the old world, I'd have yeomanry and be beating up ants by now. As it stands I have nothing worth more than 500 LP. Unless those long-burning curiosities are going to give the kind of LP that a bear used to, things have been brought down considerably. This may or may not be a good thing. We'll have to wait and see.

But there is one thing that needs to be remembered: Loftar and Jorb are (I presume) good, smart, hardworking men. But they are not saints, and I do not rule out the possibility that they are capable of immense idiocy. Neither should you, and neither should they.

People leaving is almost always a Bad Thing, reactionary or not. Some people you just can't please, but who's to say we're not the ones with remarkable tolerance for bullshit?
Butko
Posts: 542
Joined: Tue Sep 07, 2010 10:05 am

Re: Game Development: World 5

Post by Butko »

Why there was no warning in advance?
Why there were no stuff written what will be changed in advance?
Is it so hard?
Why so drastic change in so short time?
User avatar
Failmore
Posts: 57
Joined: Sun Oct 10, 2010 2:05 pm

Re: Game Development: World 5

Post by Failmore »

Koya wrote:
Jackard wrote:
Failmore wrote:its just a random new game mechanic that jorb decided to destroy W4 for
um its not random or new, it was tested privately back in september-october 2010 and the testers have been requesting that it be implemented ever since
I suspect that as it is, it will end in factories of producing curiocity items.
Failmore wrote:everything will still end with major factions making HQ curiosities and putting 100 bots to just stand in some house and earn LP, and when they earned 10m lp just make hunger macro and feed them str and con food while in the fog >_>
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: World 5

Post by Jackard »

dont forget int and agi food
Bertran
Posts: 27
Joined: Sun Nov 15, 2009 10:47 pm

Re: Game Development: World 5

Post by Bertran »

was a really good game until the last amendment of the 4th world.
only a disturbed mind can have it reduced so
User avatar
Failmore
Posts: 57
Joined: Sun Oct 10, 2010 2:05 pm

Re: Game Development: World 5

Post by Failmore »

Jackard wrote:dont forget int and agi food
int = jorbonzolla; agi = honeybuns; str = pigs; con = bark bread/pumpkin pie

you wont even need to go out of fortress for all that stuff..
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Game Development: World 5

Post by SacreDoom »

My main problem is the length the curiosities take to complete, they take WAY too long, its a cool feature and all, but this will just end up with people getting bored while waiting for their Q 545 amazing mining curiosity to finish. Basically I you wanna grind, you cant be sure if you get anything useful at all.

I SUGGEST A "NORMAL" LP SERVER AND A CURIOSITY SERVER.

Baim. Problem solved.
User avatar
Rhiannon
Posts: 541
Joined: Wed Nov 04, 2009 3:01 am
Location: Ravenholm

Re: Game Development: World 5

Post by Rhiannon »

Kaladorn wrote:new system is a big shit
LMAO...I don't know why but for some reason this simple post make me laugh until i literally cried :lol:
************************************ RAVENHOLM ************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************

Return to “Announcements”