Claim posts start with 10k base HP.
They have a base melee of 30. No matter players str, every hit does 10 damage.
Every in game week, an additional 500 hp is added/regenerated.
Claims cannot be attacked while a hearthfire exists on a claim.
Attacking a claim leaves a vandalism scent.
Once the claim post is destroyed, the claim vanishes, and the LP used to make it is reimbursed to the claim's creator.
Bullet proof.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Capturing Claims.
oh god
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Capturing Claims.
How about just having claims vanish when the owner dies, giving the LP to that ancestral line.
Surprise.
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Humps
- Posts: 50
- Joined: Mon Jul 13, 2009 9:09 pm
Re: Capturing Claims.
Because if someone does not log on for weeks, there is no way to remove their claim.
Because if they do not leave a scent, you cannot summon them.
That is why you need to be able to capture them.
Because if they do not leave a scent, you cannot summon them.
That is why you need to be able to capture them.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Capturing Claims.
That's not quite true... All you need to do is create 4 alts, grind them up to get yeomanry, get one lawspeaking, collect a SHITLOAD of resources, build a village totem, then have the lawspeaker alt remove the claim... It's simple!Humps wrote:Because if someone does not log on for weeks, there is no way to remove their claim.
Of course then you've got a village totem you can't get rid of, but it's pretty and gives light