Capturing Claims.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Humps
Posts: 50
Joined: Mon Jul 13, 2009 9:09 pm

Capturing Claims.

Post by Humps »

Claim posts start with 10k base HP.

They have a base melee of 30. No matter players str, every hit does 10 damage.

Every in game week, an additional 500 hp is added/regenerated.

Claims cannot be attacked while a hearthfire exists on a claim.

Attacking a claim leaves a vandalism scent.

Once the claim post is destroyed, the claim vanishes, and the LP used to make it is reimbursed to the claim's creator.

Bullet proof.
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Capturing Claims.

Post by Jackard »

oh god
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Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Capturing Claims.

Post by Peter »

How about just having claims vanish when the owner dies, giving the LP to that ancestral line.
Surprise.
Humps
Posts: 50
Joined: Mon Jul 13, 2009 9:09 pm

Re: Capturing Claims.

Post by Humps »

Because if someone does not log on for weeks, there is no way to remove their claim.

Because if they do not leave a scent, you cannot summon them.

That is why you need to be able to capture them.
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theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Capturing Claims.

Post by theTrav »

Humps wrote:Because if someone does not log on for weeks, there is no way to remove their claim.
That's not quite true... All you need to do is create 4 alts, grind them up to get yeomanry, get one lawspeaking, collect a SHITLOAD of resources, build a village totem, then have the lawspeaker alt remove the claim... It's simple!

Of course then you've got a village totem you can't get rid of, but it's pretty and gives light

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