Ability to take dead ancestor's curios.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Ability to take dead ancestor's curios.

Post by Granger »

Jorb said something that they already had the idea, but were against it since it would lead to farming of toons for sacrifice.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Tamalak
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: Ability to take dead ancestor's curios.

Post by Tamalak »

I hope he finds a way around the exploits, because every class should have a way to gain LP, including murderers :twisted:
ImpalerWrG
Posts: 470
Joined: Tue Feb 02, 2010 10:17 am

Re: Ability to take dead ancestor's curios.

Post by ImpalerWrG »

Potjeh wrote:If we do get body parts as curiosities, I think ears would be best.
Whatever part is more culturally and time period appropriate is fine with me. The only real question mechanically is do you have to collect it before or after Skeletonization or will it not matter. I'll ignore secondary processing/crafting as what matters is how long you have to wait before you can loot the body of the valuable parts. If its before then a Murderer can just make off with the Curio immediately, if after your forcing them to perhaps wait a while which could be dangerous.
ImpalerWrG
Posts: 470
Joined: Tue Feb 02, 2010 10:17 am

Re: Ability to take dead ancestor's curios.

Post by ImpalerWrG »

Tamalak wrote:I hope he finds a way around the exploits, because every class should have a way to gain LP, including murderers :twisted:
Quality = SquareRoot (Earned LP / 1000)

Base LP 5000

1 Million LP victim = 31q * 5000 Base = 8803 LP

Minimum LP necessary for a q1 would be 1K, which would yield only 1581 LP, anything below comes to zero and produces no usable Curio. Farming a 1K sacrifice victim for something equivalent to a Chicken Wishbone is not going to be a viable exploit.

Return to “Critique & Ideas”