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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Ability to take dead ancestor's curios.
Jorb said something that they already had the idea, but were against it since it would lead to farming of toons for sacrifice.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Ability to take dead ancestor's curios.
I hope he finds a way around the exploits, because every class should have a way to gain LP, including murderers 
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ImpalerWrG
- Posts: 470
- Joined: Tue Feb 02, 2010 10:17 am
Re: Ability to take dead ancestor's curios.
Whatever part is more culturally and time period appropriate is fine with me. The only real question mechanically is do you have to collect it before or after Skeletonization or will it not matter. I'll ignore secondary processing/crafting as what matters is how long you have to wait before you can loot the body of the valuable parts. If its before then a Murderer can just make off with the Curio immediately, if after your forcing them to perhaps wait a while which could be dangerous.Potjeh wrote:If we do get body parts as curiosities, I think ears would be best.
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ImpalerWrG
- Posts: 470
- Joined: Tue Feb 02, 2010 10:17 am
Re: Ability to take dead ancestor's curios.
Quality = SquareRoot (Earned LP / 1000)Tamalak wrote:I hope he finds a way around the exploits, because every class should have a way to gain LP, including murderers
Base LP 5000
1 Million LP victim = 31q * 5000 Base = 8803 LP
Minimum LP necessary for a q1 would be 1K, which would yield only 1581 LP, anything below comes to zero and produces no usable Curio. Farming a 1K sacrifice victim for something equivalent to a Chicken Wishbone is not going to be a viable exploit.