Curiosities and player loot

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Canoobians
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Curiosities and player loot

Post by Canoobians »

when we knock someone unconcious, let us steal from their curiosity window as well as their inventory please.
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burgingham
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Re: Curiosities and player loot

Post by burgingham »

Agreed. Was wondering wether this was possible or not.
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Phaen
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Re: Curiosities and player loot

Post by Phaen »

Agreed. That area shouldn't be so untouchable.
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Fredulom
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Re: Curiosities and player loot

Post by Fredulom »

Disagree, the study is the player's 'mental' inventory and unless you're Cylar from Heroes, I don't think you should be able to steal things from people's minds :P


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Kaios
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Re: Curiosities and player loot

Post by Kaios »

Call it a 'mental inventory' all you want but I really don't think they shove this shit in their brain.
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TeckXKnight
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Re: Curiosities and player loot

Post by TeckXKnight »

Studying something does not imply that you take material objects and make them immaterial so that you may envelope their knowledge via some kind of psychic osmosis phenomenon. If anything, it means you're walking around playing with it as you go.

+1 To looting study inventories.
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cobaltjones
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Re: Curiosities and player loot

Post by cobaltjones »

I'm personally against the idea, but I can see arguments from both sides.

You can't steal the food from someone's belly in between FEPs. ;)
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Mopstar
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Re: Curiosities and player loot

Post by Mopstar »

cobaltjones wrote:I'm personally against the idea, but I can see arguments from both sides.

You can't steal the food from someone's belly in between FEPs. ;)
This must be added as well as consuming a hearthlings body to "discover" their know how
Wolfang wrote:
+1 I don't know how he did it, but Mopstar did steal his own stuff. You have to be a pretty hardcore thief to be able to steal your own things!
gadien
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Re: Curiosities and player loot

Post by gadien »

I thought one of the reasons why devs decided to go to this new system was to make grifing less profitable...
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TeckXKnight
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Re: Curiosities and player loot

Post by TeckXKnight »

gadien wrote:I thought one of the reasons why devs decided to go to this new system was to make grifing less profitable...
Where did you see them say that? All I've seen them say on the issue was that it was to prevent people from producing tons of useless goods for the sake of lp, as it was detracting from the fun and immersion of the game.

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