Vaults: Legal or Not?

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Failmore
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Re: Vaults: Legal or Not?

Post by Failmore »

Jorb, haven't you ever thought about ram ships? D:
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jorb
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Re: Vaults: Legal or Not?

Post by jorb »

Plenty of times.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Noogia
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Re: Vaults: Legal or Not?

Post by Noogia »

jorb wrote:Plenty of times.


Then i can't wait untill the next update. :mrgreen:
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jorb
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Re: Vaults: Legal or Not?

Post by jorb »

Hooo, don't hold your breath, sonny lad. That shit's complimacated.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Windforce
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Re: Vaults: Legal or Not?

Post by Windforce »

Trebuchets please. Least I can put all these cellar boulders to good use, and cow corspe ;P
Lilith Ravenclaw
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jorb
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Re: Vaults: Legal or Not?

Post by jorb »

Now those we probably could do....
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Grog
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Re: Vaults: Legal or Not?

Post by Grog »

awwww. do want. with 36 to 48h drytime and the chances of miss (like slingingin but with dmg to the thing you hit with the "miss")
and per*expl aimcheck for operator

hm... would this be gamebreaking? or would a limited range help?
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mweis92
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Re: Vaults: Legal or Not?

Post by mweis92 »

I've tracked scents here, this is an AD vault.
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Flame
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Re: Vaults: Legal or Not?

Post by Flame »

what about bombs? XDDD Easy, small, no tiles problems rotfl

Kidding.
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cloakblade
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Re: Vaults: Legal or Not?

Post by cloakblade »

Are the signpost so that way no one can HF spawn up the cliff? I believe it was fixed for walls was it not for cliffs. Would be interesting.
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