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Failmore
- Posts: 57
- Joined: Sun Oct 10, 2010 2:05 pm
Re: Vaults: Legal or Not?
Jorb, haven't you ever thought about ram ships? D:
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Vaults: Legal or Not?
Plenty of times.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Noogia
- Posts: 223
- Joined: Sat Jan 23, 2010 6:28 am
Re: Vaults: Legal or Not?
jorb wrote:Plenty of times.
Then i can't wait untill the next update.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Vaults: Legal or Not?
Hooo, don't hold your breath, sonny lad. That shit's complimacated.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Windforce
- Posts: 846
- Joined: Fri Jul 16, 2010 1:58 pm
- Location: City of Bevelle
Re: Vaults: Legal or Not?
Trebuchets please. Least I can put all these cellar boulders to good use, and cow corspe ;P
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Vaults: Legal or Not?
Now those we probably could do....
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Vaults: Legal or Not?
awwww. do want. with 36 to 48h drytime and the chances of miss (like slingingin but with dmg to the thing you hit with the "miss")
and per*expl aimcheck for operator
hm... would this be gamebreaking? or would a limited range help?
and per*expl aimcheck for operator
hm... would this be gamebreaking? or would a limited range help?
Favourite thread: viewtopic.php?f=9&t=3388
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mweis92
- Posts: 99
- Joined: Tue Sep 28, 2010 6:39 pm
Re: Vaults: Legal or Not?
I've tracked scents here, this is an AD vault.
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Vaults: Legal or Not?
what about bombs? XDDD Easy, small, no tiles problems rotfl
Kidding.
Kidding.
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cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: Vaults: Legal or Not?
Are the signpost so that way no one can HF spawn up the cliff? I believe it was fixed for walls was it not for cliffs. Would be interesting.
A.K.A. Suddo