Nope, says right there in the rules: Report violations. Don't reply to them.dra6o0n wrote:Note: Critiques & Idea's rule of anti-multiple ideas stifles creativity, and enables people to troll and flame at their expense.
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: Good/Evil Alignment
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Phaen
- Posts: 996
- Joined: Fri Jan 21, 2011 2:17 am
Re: Good/Evil Alignment
Thanks burg, this thread needed that link and I enjoyed reading that post again =)

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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Good/Evil Alignment
I like the idea of describing someone on a parchment. Wanted posters ahoy!
Also to reiterate, take away freaking teleportation. Even if there's a combat move that prevents it, I shouldn't have to initiate combat to have a proper encounter with someone.
Also to reiterate, take away freaking teleportation. Even if there's a combat move that prevents it, I shouldn't have to initiate combat to have a proper encounter with someone.
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sabinati
- Posts: 15527
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- Location: View active topics
Re: Good/Evil Alignment
get outTamalak wrote: Also to reiterate, take away freaking teleportation.
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Good/Evil Alignment
AI telepathy is one of the first thing they teach programmers.DK114 wrote: but I am sure there is a way to make it so that the game would recognize a players intention; it wont be easy I understand but it wont be impossible either
Yeah, the whole: bad guys have horns, good guys glow kind of makes me want to puke.Avu wrote:Fucking bioware games with their ultra shallow morality.
Cheerleader
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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: Good/Evil Alignment
I'm a good guy because I kill Jews. I'm saving babies everywhere from Jews using their blood for Passover.
Fucking kikes.
Fucking kikes.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Good/Evil Alignment
It is, indeed, repugnant and shallow to the point of silliness.Onionfighter wrote:Yeah, the whole: bad guys have horns, good guys glow kind of makes me want to puke.Avu wrote:Fucking bioware games with their ultra shallow morality.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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SeanPan
- Posts: 218
- Joined: Wed Feb 09, 2011 7:11 am
Re: Good/Evil Alignment
I initiate combat with everyone so I can have conversation with them.
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Norsu
- Posts: 31
- Joined: Tue Mar 15, 2011 10:31 pm
Re: Good/Evil Alignment
Norsu, valiant defender of the wilds sees those bear hides you have drying over there. The hearthlands are overpopulated, deforestation is rampant, wildlife is being slaughtered wholesale for hearthlings who exercise only to build enough appetite to consume more. The waters are fished out, mine tunnels destroy fragile ecosystems at every turn.
Any attempt to persuade hearthlings that their way of life is unsustainable is met with derision and laughter. The only answer is to destroy the destroyers.
What color aura do I get?
Any attempt to persuade hearthlings that their way of life is unsustainable is met with derision and laughter. The only answer is to destroy the destroyers.
What color aura do I get?
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Good/Evil Alignment
i would like some wanted posters, if it works the same way as describing to others, but NO to the main point.
reminds me of this old SF anime...where ppl programmed a mother computer to work as a government and it decided everything and judged everything for people living there. in the end, main chars all had to destroy her for peace. the main theme of the story was "NEVER let computers/robots rule you".
reminds me of this old SF anime...where ppl programmed a mother computer to work as a government and it decided everything and judged everything for people living there. in the end, main chars all had to destroy her for peace. the main theme of the story was "NEVER let computers/robots rule you".