Hearth Traps

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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LimaZulu
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Hearth Traps

Post by LimaZulu »

I wouldn't even know what sort of key words I'd need to find out if this is a repeat, so my meager check'll have to do.

Hearth traps could be placed on a claim (or on a construction, idk) so that when triggered, the victim would go straight back to their hearth. I mean, we already have hearth travel, so why not this? It'd make for very interesting warfare, where villages have to send peons first in hopes of disarming all of the traps.

Thoughts, criticisms?
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SpiderJerusalem
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Re: Hearth Traps

Post by SpiderJerusalem »

LimaZulu wrote:I wouldn't even know what sort of key words I'd need to find out if this is a repeat, so my meager check'll have to do.

Hearth traps could be placed on a claim (or on a construction, idk) so that when triggered, the victim would go straight back to their hearth. I mean, we already have hearth travel, so why not this? It'd make for very interesting warfare, where villages have to send peons first in hopes of disarming all of the traps.

Thoughts, criticisms?
hm...how are you gonna explain it?magic traps?
-Bottleneck-
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LimaZulu
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Re: Hearth Traps

Post by LimaZulu »

Well, there is minor magic already in game, so I guess so.
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Kaios
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Re: Hearth Traps

Post by Kaios »

I don't get it
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DaMaGe
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Re: Hearth Traps

Post by DaMaGe »

Kaios wrote:I don't get it
brayan
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Re: Hearth Traps

Post by brayan »

He's suggesting a way to trap a tile, so that if you step on the tile, you'll be forcibly sent to your HF.
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Kaios
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Re: Hearth Traps

Post by Kaios »

Oh, no
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ninja_yodeler
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Re: Hearth Traps

Post by ninja_yodeler »

no offence but that does seem really pointless

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Tamalak
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Re: Hearth Traps

Post by Tamalak »

I'd really rather not have a mechanic that encourages MORE chump-alt usage. We should be looking for ways to have LESS of that.
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SacreDoom
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Re: Hearth Traps

Post by SacreDoom »

Kaios wrote:Oh, no

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