I wouldn't even know what sort of key words I'd need to find out if this is a repeat, so my meager check'll have to do.
Hearth traps could be placed on a claim (or on a construction, idk) so that when triggered, the victim would go straight back to their hearth. I mean, we already have hearth travel, so why not this? It'd make for very interesting warfare, where villages have to send peons first in hopes of disarming all of the traps.
Thoughts, criticisms?
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SpiderJerusalem
- Posts: 551
- Joined: Sun Jan 23, 2011 11:26 pm
Re: Hearth Traps
hm...how are you gonna explain it?magic traps?LimaZulu wrote:I wouldn't even know what sort of key words I'd need to find out if this is a repeat, so my meager check'll have to do.
Hearth traps could be placed on a claim (or on a construction, idk) so that when triggered, the victim would go straight back to their hearth. I mean, we already have hearth travel, so why not this? It'd make for very interesting warfare, where villages have to send peons first in hopes of disarming all of the traps.
Thoughts, criticisms?
-Bottleneck-
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LimaZulu
- Posts: 959
- Joined: Fri Jan 21, 2011 11:28 am
Re: Hearth Traps
Well, there is minor magic already in game, so I guess so.
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brayan
- Posts: 61
- Joined: Wed Feb 16, 2011 6:30 pm
Re: Hearth Traps
He's suggesting a way to trap a tile, so that if you step on the tile, you'll be forcibly sent to your HF.
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: Hearth Traps
no offence but that does seem really pointless
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Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Hearth Traps
I'd really rather not have a mechanic that encourages MORE chump-alt usage. We should be looking for ways to have LESS of that.