If i were to grass nearly all of the flat, and leave that sweetspot 1 tile untouched; would it remain its high active quality?
or does a nod need all its surrounding tiles to keep it up?
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Windforce
- Posts: 846
- Joined: Fri Jul 16, 2010 1:58 pm
- Location: City of Bevelle
Re: Protecting acre clay.
Un-grassed spot will be at whatever Q regardless of the surrounding tiles is desert or grass or pavement. So yes that 1 tile (if thats the peak) will be at its peak Q.Spoonfish wrote:If i were to grass nearly all of the flat, and leave that sweetspot 1 tile untouched; would it remain its high active quality?
or does a nod need all its surrounding tiles to keep it up?
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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Girlinhat
- Posts: 317
- Joined: Sat Mar 26, 2011 1:07 am
Re: Protecting acre clay.
Won't grassland on a clay node deteriorate? The grass we planted is vanishing in spots and patches.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Protecting acre clay.
I actually don't know if grassed tiles revert to their natural tile over time. If they do, it'd probably be better to pave the area instead, because paved tiles last a long ass time. Highly suggest you palisade in the sweet spot though, because someone can pave it over to grief you and that would take a while to go away.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Kearn
- Posts: 605
- Joined: Thu Jun 24, 2010 2:09 am
Re: Protecting acre clay.
Sevenless wrote:I actually don't know if grassed tiles revert to their natural tile over time. If they do, it'd probably be better to pave the area instead, because paved tiles last a long ass time. Highly suggest you palisade in the sweet spot though, because someone can pave it over to grief you and that would take a while to go away.
grassed tiles that are plowed decay into moor which decays into heath i think
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Jerb
- Posts: 89
- Joined: Wed Dec 29, 2010 6:05 pm
Re: Protecting acre clay.
NevermindSpoonfish wrote:If i were to grass nearly all of the flat, and leave that sweetspot 1 tile untouched; would it remain its high active quality?
or does a nod need all its surrounding tiles to keep it up?
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Protecting acre clay.
Do you keep livestock?Girlinhat wrote:Won't grassland on a clay node deteriorate? The grass we planted is vanishing in spots and patches.
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Windforce
- Posts: 846
- Joined: Fri Jul 16, 2010 1:58 pm
- Location: City of Bevelle
Re: Protecting acre clay.
IF you have starving animals, they will eat the grass tiles making them look like dirt (though u can NOT dig clay on it even if its on a clay node)Girlinhat wrote:Won't grassland on a clay node deteriorate? The grass we planted is vanishing in spots and patches.
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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pyrale
- Posts: 340
- Joined: Mon Feb 21, 2011 8:50 pm
Re: Protecting acre clay.
Is that wonder about creating heath from nothing true ? <starts stockpiling seeds>Kearn wrote:grassed tiles that are plowed decay into moor which decays into heath i think