Protecting acre clay.

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Spoonfish
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Joined: Tue Jan 11, 2011 12:38 am

Protecting acre clay.

Post by Spoonfish »

If i were to grass nearly all of the flat, and leave that sweetspot 1 tile untouched; would it remain its high active quality?
or does a nod need all its surrounding tiles to keep it up?
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Windforce
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Location: City of Bevelle

Re: Protecting acre clay.

Post by Windforce »

Spoonfish wrote:If i were to grass nearly all of the flat, and leave that sweetspot 1 tile untouched; would it remain its high active quality?
or does a nod need all its surrounding tiles to keep it up?
Un-grassed spot will be at whatever Q regardless of the surrounding tiles is desert or grass or pavement. So yes that 1 tile (if thats the peak) will be at its peak Q.
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Spoonfish
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Re: Protecting acre clay.

Post by Spoonfish »

awesome :D thx
Girlinhat
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Re: Protecting acre clay.

Post by Girlinhat »

Won't grassland on a clay node deteriorate? The grass we planted is vanishing in spots and patches.
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Sevenless
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Re: Protecting acre clay.

Post by Sevenless »

I actually don't know if grassed tiles revert to their natural tile over time. If they do, it'd probably be better to pave the area instead, because paved tiles last a long ass time. Highly suggest you palisade in the sweet spot though, because someone can pave it over to grief you and that would take a while to go away.
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Kearn
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Re: Protecting acre clay.

Post by Kearn »

Sevenless wrote:I actually don't know if grassed tiles revert to their natural tile over time. If they do, it'd probably be better to pave the area instead, because paved tiles last a long ass time. Highly suggest you palisade in the sweet spot though, because someone can pave it over to grief you and that would take a while to go away.

grassed tiles that are plowed decay into moor which decays into heath i think
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Jerb
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Re: Protecting acre clay.

Post by Jerb »

Spoonfish wrote:If i were to grass nearly all of the flat, and leave that sweetspot 1 tile untouched; would it remain its high active quality?
or does a nod need all its surrounding tiles to keep it up?
Nevermind
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Jackard
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Location: fucking curios how do they work

Re: Protecting acre clay.

Post by Jackard »

Girlinhat wrote:Won't grassland on a clay node deteriorate? The grass we planted is vanishing in spots and patches.
Do you keep livestock?
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Windforce
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Re: Protecting acre clay.

Post by Windforce »

Girlinhat wrote:Won't grassland on a clay node deteriorate? The grass we planted is vanishing in spots and patches.
IF you have starving animals, they will eat the grass tiles making them look like dirt (though u can NOT dig clay on it even if its on a clay node)
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
pyrale
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Re: Protecting acre clay.

Post by pyrale »

Kearn wrote:grassed tiles that are plowed decay into moor which decays into heath i think
Is that wonder about creating heath from nothing true ? <starts stockpiling seeds>

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