Ok, so tons of people are winging about the drownenating, and I don't really have a lot of sympathy for them after the many MANY warnings and already lots of noise on the forums.
Ignoring all that though, IRL when people are swimming, sometimes they are helped along / rescued by other, stronger swimmers.
Maybe this could be implemented in H&H, so that a drownee goes unconscious for a while before insta death in water, floats around randomly, until either dying permanently, or being fished out by a strong swimmer.
This would just let people experiment a bit more with swimming to find their depth so to speak so long as they had someone competent around.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: life guards.. kinda not really
I agree that just this little bit of mercy would be a great benefit.
Not to mention that it would make for a great story.
Not to mention that it would make for a great story.
Surprise.
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StarChaser
- Posts: 267
- Joined: Sat May 30, 2009 10:16 am
- Location: Australia
Re: life guards.. kinda not really
Can we use a fishing pole to reel them in? 
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gisewindblade
- Posts: 63
- Joined: Tue Aug 18, 2009 8:26 am
Re: life guards.. kinda not really
Maaaw! I caught a dead man!StarChaser wrote:Can we use a fishing pole to reel them in?
King of Asgard
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: life guards.. kinda not really
Remember never to touch mackerel, in RL or H&H, our local mythology says they eat dead germans (ouch, bad taste I know - take it as a purely academic anthropological factlet - and my sincere anthropologies to any Jerrys out there)
What if Rosa Parks had a car?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: life guards.. kinda not really
Yes, I've actually been thinking the same thing. I'll probably do that, once I figure out a good way to implement it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Romeryo
- Posts: 45
- Joined: Thu Aug 06, 2009 6:05 pm
Re: life guards.. kinda not really
And a Swimming-Toggle please 
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Artemis0
- Posts: 43
- Joined: Fri Aug 28, 2009 9:14 pm
Re: life guards.. kinda not really
Seconded on the swimming toggle.
Also, the most ironic thing.
You can't drown if you never learn swimming.
Also, the most ironic thing.
You can't drown if you never learn swimming.
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kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: life guards.. kinda not really
Yes. Being a cautious type, I chose not to learn it, even though I have the con for it - lag could still kill me, and the server has been mega-flaky so far. I'm really pleased with my caution, since I've misclicked while gathering clay in shallows more than once - and repetitive clay gathering isn't something I give my full attention, so I could easily have gotten into big trouble that way.Artemis0 wrote:Seconded on the swimming toggle.
Also, the most ironic thing.
You can't drown if you never learn swimming.