life guards.. kinda not really

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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theTrav
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Joined: Fri May 29, 2009 11:25 pm

life guards.. kinda not really

Post by theTrav »

Ok, so tons of people are winging about the drownenating, and I don't really have a lot of sympathy for them after the many MANY warnings and already lots of noise on the forums.

Ignoring all that though, IRL when people are swimming, sometimes they are helped along / rescued by other, stronger swimmers.

Maybe this could be implemented in H&H, so that a drownee goes unconscious for a while before insta death in water, floats around randomly, until either dying permanently, or being fished out by a strong swimmer.

This would just let people experiment a bit more with swimming to find their depth so to speak so long as they had someone competent around.
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Peter
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Re: life guards.. kinda not really

Post by Peter »

I agree that just this little bit of mercy would be a great benefit.

Not to mention that it would make for a great story.
Surprise.
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StarChaser
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Location: Australia

Re: life guards.. kinda not really

Post by StarChaser »

Can we use a fishing pole to reel them in? :P
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gisewindblade
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Re: life guards.. kinda not really

Post by gisewindblade »

StarChaser wrote:Can we use a fishing pole to reel them in? :P
Maaaw! I caught a dead man!
King of Asgard
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Gauteamus
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Re: life guards.. kinda not really

Post by Gauteamus »

Remember never to touch mackerel, in RL or H&H, our local mythology says they eat dead germans (ouch, bad taste I know - take it as a purely academic anthropological factlet - and my sincere anthropologies to any Jerrys out there)
Image<<Bottleneck>>
What if Rosa Parks had a car?
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loftar
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Re: life guards.. kinda not really

Post by loftar »

Yes, I've actually been thinking the same thing. I'll probably do that, once I figure out a good way to implement it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Romeryo
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Re: life guards.. kinda not really

Post by Romeryo »

And a Swimming-Toggle please 8-)
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Artemis0
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Re: life guards.. kinda not really

Post by Artemis0 »

Seconded on the swimming toggle.
Also, the most ironic thing.
You can't drown if you never learn swimming.
kobnach
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Joined: Wed Jun 10, 2009 5:04 am

Re: life guards.. kinda not really

Post by kobnach »

Artemis0 wrote:Seconded on the swimming toggle.
Also, the most ironic thing.
You can't drown if you never learn swimming.
Yes. Being a cautious type, I chose not to learn it, even though I have the con for it - lag could still kill me, and the server has been mega-flaky so far. I'm really pleased with my caution, since I've misclicked while gathering clay in shallows more than once - and repetitive clay gathering isn't something I give my full attention, so I could easily have gotten into big trouble that way.

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