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Potjeh
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Re: World 5 Heads Up
Pay coins for desired goods in barter stands, sell your wares for coins in coin stands. This way your customers can trade any combination of their goods for any combination of your goods. It worked pretty good for me in Buyan, even if there were some problems with inflation (people were putting more coins into the market than I was minting, and the price of metal was falling steadily). This should no longer be a problem, though, we have good metal sinks now so the price of metal should be reasonably stable.
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Jackard
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Re: World 5 Heads Up
i suggested using bronze ones! but my village has refused to do so
coins suck anyways. what do you find objectionable about Favors?
coins suck anyways. what do you find objectionable about Favors?
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Potjeh
- Posts: 11825
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Re: World 5 Heads Up
Yeah, I'm not gonna deny that they have some serious interface issues, but they still provide the most liquidity. Now, if Loftar implemented some kind of a coin pool for stands and let us just set prices for different slots rather than spend hours splitting stacks, they'd be nigh perfect.
And I'm totally gonna use bronze coins again, and I'm sure Sabinati will too. If the rest of your guys want to remain backwards, that's their right.
As for favours, it's not that they're bad, they're just not good enough. IMO ability to use the same currency in shops held by multiple merchants is needed for serious volume of trade, as the customer will be more likely to find goods he wants and therefore will sell more of his own goods. Of course, ability to restrict this inter-shop money flow to a select group of friends (thereby effectively forming a trading corporation) would be really nice. So yeah, I think favours would be kinda redundant if coins were given some much needed polish.
And I'm totally gonna use bronze coins again, and I'm sure Sabinati will too. If the rest of your guys want to remain backwards, that's their right.
As for favours, it's not that they're bad, they're just not good enough. IMO ability to use the same currency in shops held by multiple merchants is needed for serious volume of trade, as the customer will be more likely to find goods he wants and therefore will sell more of his own goods. Of course, ability to restrict this inter-shop money flow to a select group of friends (thereby effectively forming a trading corporation) would be really nice. So yeah, I think favours would be kinda redundant if coins were given some much needed polish.
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Jackard
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Re: World 5 Heads Up
also, the game doesnt need two entirely different kinds of stands. there is no sense in that
i dont believe you or I know of any practical way to do thisPotjeh wrote:So yeah, I think favours would be kinda redundant if coins were given some much needed polish.
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Jackard
- Posts: 8849
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Re: World 5 Heads Up
So like, several players using a shared alt to sell goods so their stands all use the same Favors?Potjeh wrote:Of course, ability to restrict this inter-shop money flow to a select group of friends (thereby effectively forming a trading corporation) would be really nice.
another possibility would be the ability to form kin groups (whatever you would call them) but that would take a lot more development than this
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: World 5 Heads Up
I think all the problems with coins are just interface issues. Primarily stack splitting. Oh god, that damn splitting.
As for shared alts, well, using the same currency as someone else is nowhere near the same level of trust as sharing access to your stands.
As for shared alts, well, using the same currency as someone else is nowhere near the same level of trust as sharing access to your stands.
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Jackard
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Re: World 5 Heads Up
haha yea i wishPotjeh wrote:And I'm totally gonna use bronze coins again, and I'm sure Sabinati will too.
when the subject of coins comes up in officer chat there is too much whining about bronze steeds
im not sure how a purely metalbased economy would be preferable to credit anyways! guess markets without those metals are shit out of luck huh?
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Potjeh
- Posts: 11825
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Re: World 5 Heads Up
Making virtual credits liquid enough would be a nightmare, just look how convoluted it turned out IRL. And if they're not liquid enough, everyone will just use plain old barter.
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Jackard
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Re: World 5 Heads Up
yea barter points arent the same thing as irl credit so...
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: World 5 Heads Up
No, it's a whole new system that requires significant developer effort, but can be emulated with existing mechanics with minimal addition of effort.