Some fort problem

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tempwad
Posts: 383
Joined: Thu Feb 10, 2011 1:03 pm

Some fort problem

Post by tempwad »

coordinates are -1 -59
http://algeralith.info/HavenMap/?x=-1.4 ... .45&zoom=9

screens:
http://rghost.ru/5117046/image.png
http://s44.radikal.ru/i105/1104/2a/3946d4387b7a.jpg


story: one thief from there walking around our village every day, stealing some noob's stuff, killing our noobs, vandlizing everything what is outside of palisade (boats, tanning tubs, etc.), saying some nationalistic words, leaving a lots of scens. after this, he is hiding in the fort. no way to reach him.

can someone remove this bugged place from the game? or may be it is a fort of donators and/or friends of developers?
trapped? masturbate.
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cobaltjones
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Joined: Tue Dec 07, 2010 1:27 am

Re: Some fort problem

Post by cobaltjones »

That's not a "bugged place".

You can clearly build a ram there if you so desire.
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SpiderJerusalem
Posts: 551
Joined: Sun Jan 23, 2011 11:26 pm

Re: Some fort problem

Post by SpiderJerusalem »

the dev clearly said stuff like that is not allowed.they will remove it, no worry.

except cobaltjones is right.



btw isn't that exactly the place they used as an example hearthvault?
-Bottleneck-
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Saphireking65
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Location: Stormwind

Re: Some fort problem

Post by Saphireking65 »

cobaltjones wrote:That's not a "bugged place".

You can clearly build a ram there if you so desire.
not to mention the possibility of cliff jumping from the north.
Jackard wrote:
Sotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.
fucking wizards
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cobaltjones
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Re: Some fort problem

Post by cobaltjones »

It came up in the thread about the recent river paving changes. Jorb asked people to point out any hearth vaults where rams were unable to be built on the shore and he would demolish them.
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tempwad
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Re: Some fort problem

Post by tempwad »

it is possibly to build ram there, but not possibly to make it safe for the time of cooldown.
trapped? masturbate.
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cobaltjones
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Joined: Tue Dec 07, 2010 1:27 am

Re: Some fort problem

Post by cobaltjones »

Build a ram and then have rangers take turns being watchmen on it.
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tempwad
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Joined: Thu Feb 10, 2011 1:03 pm

Re: Some fort problem

Post by tempwad »

so, you guys think what this is not a donator's fort?
trapped? masturbate.
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cobaltjones
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Joined: Tue Dec 07, 2010 1:27 am

Re: Some fort problem

Post by cobaltjones »

That makes no sense at all. I think you have vast misconceptions about how this game is run.

Anyone in the world could make a vault like that. All you need is a cliff near a river and some bricks. There's nothing special or bugged about it.
D00mHouse
Posts: 64
Joined: Wed Jun 09, 2010 7:17 am

Re: Some fort problem

Post by D00mHouse »

Lol @ donators fort.

I wonder if building a pali in front of his brickwall would qualify this hearth vault for a jorbtar nuke. :lol:

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