coordinates are -1 -59
http://algeralith.info/HavenMap/?x=-1.4 ... .45&zoom=9
screens:
http://rghost.ru/5117046/image.png
http://s44.radikal.ru/i105/1104/2a/3946d4387b7a.jpg
story: one thief from there walking around our village every day, stealing some noob's stuff, killing our noobs, vandlizing everything what is outside of palisade (boats, tanning tubs, etc.), saying some nationalistic words, leaving a lots of scens. after this, he is hiding in the fort. no way to reach him.
can someone remove this bugged place from the game? or may be it is a fort of donators and/or friends of developers?
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Some fort problem
That's not a "bugged place".
You can clearly build a ram there if you so desire.
You can clearly build a ram there if you so desire.
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SpiderJerusalem
- Posts: 551
- Joined: Sun Jan 23, 2011 11:26 pm
Re: Some fort problem
the dev clearly said stuff like that is not allowed.they will remove it, no worry.
except cobaltjones is right.
btw isn't that exactly the place they used as an example hearthvault?
except cobaltjones is right.
btw isn't that exactly the place they used as an example hearthvault?
-Bottleneck-
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Saphireking65
- Posts: 856
- Joined: Tue Feb 22, 2011 5:35 pm
- Location: Stormwind
Re: Some fort problem
not to mention the possibility of cliff jumping from the north.cobaltjones wrote:That's not a "bugged place".
You can clearly build a ram there if you so desire.
Jackard wrote:fucking wizardsSotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Some fort problem
It came up in the thread about the recent river paving changes. Jorb asked people to point out any hearth vaults where rams were unable to be built on the shore and he would demolish them.
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tempwad
- Posts: 383
- Joined: Thu Feb 10, 2011 1:03 pm
Re: Some fort problem
it is possibly to build ram there, but not possibly to make it safe for the time of cooldown.
trapped? masturbate.
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Some fort problem
Build a ram and then have rangers take turns being watchmen on it.
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tempwad
- Posts: 383
- Joined: Thu Feb 10, 2011 1:03 pm
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Some fort problem
That makes no sense at all. I think you have vast misconceptions about how this game is run.
Anyone in the world could make a vault like that. All you need is a cliff near a river and some bricks. There's nothing special or bugged about it.
Anyone in the world could make a vault like that. All you need is a cliff near a river and some bricks. There's nothing special or bugged about it.
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D00mHouse
- Posts: 64
- Joined: Wed Jun 09, 2010 7:17 am
Re: Some fort problem
Lol @ donators fort.
I wonder if building a pali in front of his brickwall would qualify this hearth vault for a jorbtar nuke.
I wonder if building a pali in front of his brickwall would qualify this hearth vault for a jorbtar nuke.