Stiveland.

General discussion and socializing.
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Stiveland.

Post by Jackard »

SacreDoom wrote:Inb4 gameboy gfx.
some gameboy graphics can be quite charming...
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: Stiveland.

Post by Flame »

Jackard wrote:
SacreDoom wrote:Inb4 gameboy gfx.
some gameboy graphics can be quite charming...
I agree
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SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Stiveland.

Post by SacreDoom »

Jackard wrote:
SacreDoom wrote:Inb4 gameboy gfx.
some gameboy graphics can be quite charming...
That's true, I figured someone'd say that. :|

A game filled with scary overdithered, pillow'd shit then..
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tempwad
Posts: 383
Joined: Thu Feb 10, 2011 1:03 pm

Re: Stiveland.

Post by tempwad »

you could start from map generation. it will show you how hard this work is.

programming language does not matter, but for server you would try http://en.wikipedia.org/wiki/Erlang_(pr ... _language).
trapped? masturbate.
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sabinati
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Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Stiveland.

Post by sabinati »

tempwad wrote:you could start from map generation. it will show you how hard this work is.

programming language does not matter, but for server you would try http://en.wikipedia.org/wiki/Erlang_(pr ... _language).
damn, i have never read about it before. that is a cool language.
sikgamer
Posts: 171
Joined: Fri Oct 30, 2009 8:50 pm

Re: Stiveland.

Post by sikgamer »

....HAHAHAHAHAHAHA
No.
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SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Stiveland.

Post by SacreDoom »

sikgamer wrote:....HAHAHAHAHAHAHA
No.
That's what I thought when I saw your name.
EmperorNuke
Posts: 85
Joined: Mon Dec 06, 2010 12:04 pm

Re: Stiveland.

Post by EmperorNuke »

Oops! I went off to work on the forums/site and forgot about this topic.

I'll respond to all of your posts.

@ShadowChris:
Not sure, the Devs have been arguing it for three months now. I think though at this point we'll end up on C++ or C#.
Not sure yet.
In regards to balance, that is. No more wild animal attacks that kill you easily. No more curios (Although - We might add them in addition to the normal LP system at some point.)
We have a server that I haven't gotten to work yet in the back.
5 MB/s download. My upload is only 480 KB/s though.
1TB. My friend is about to send another 1TB hard drive, though.
Yes, if we can make one. However, it will not be the #1 priority, and will come after we have most things working.
We have one guy who has made browser and an operating system, (Can't link the browser or the OS) and been a teacher of programming (C++ in specific). The other two of us are nowhere near as experienced.

@Tempwad:
I know the map generation will be hell on computer for me.

@Sab: Lolderp, indeed about the Flash thing. I forgot what I was talking about.
Last edited by EmperorNuke on Fri Apr 22, 2011 1:44 pm, edited 2 times in total.
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SacreDoom
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Joined: Tue Apr 06, 2010 3:14 pm

Re: Stiveland.

Post by SacreDoom »

Oh btw, if you pay me 500$ a month I'll make gfx. 8-)
EmperorNuke
Posts: 85
Joined: Mon Dec 06, 2010 12:04 pm

Re: Stiveland.

Post by EmperorNuke »

No.

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