some gameboy graphics can be quite charming...SacreDoom wrote:Inb4 gameboy gfx.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Stiveland.
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Stiveland.
I agreeJackard wrote:some gameboy graphics can be quite charming...SacreDoom wrote:Inb4 gameboy gfx.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Stiveland.
That's true, I figured someone'd say that.Jackard wrote:some gameboy graphics can be quite charming...SacreDoom wrote:Inb4 gameboy gfx.
A game filled with scary overdithered, pillow'd shit then..
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tempwad
- Posts: 383
- Joined: Thu Feb 10, 2011 1:03 pm
Re: Stiveland.
you could start from map generation. it will show you how hard this work is.
programming language does not matter, but for server you would try http://en.wikipedia.org/wiki/Erlang_(pr ... _language).
programming language does not matter, but for server you would try http://en.wikipedia.org/wiki/Erlang_(pr ... _language).
trapped? masturbate.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Stiveland.
damn, i have never read about it before. that is a cool language.tempwad wrote:you could start from map generation. it will show you how hard this work is.
programming language does not matter, but for server you would try http://en.wikipedia.org/wiki/Erlang_(pr ... _language).
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Stiveland.
That's what I thought when I saw your name.sikgamer wrote:....HAHAHAHAHAHAHA
No.
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EmperorNuke
- Posts: 85
- Joined: Mon Dec 06, 2010 12:04 pm
Re: Stiveland.
Oops! I went off to work on the forums/site and forgot about this topic.
I'll respond to all of your posts.
@ShadowChris:
Not sure, the Devs have been arguing it for three months now. I think though at this point we'll end up on C++ or C#.
Not sure yet.
In regards to balance, that is. No more wild animal attacks that kill you easily. No more curios (Although - We might add them in addition to the normal LP system at some point.)
We have a server that I haven't gotten to work yet in the back.
5 MB/s download. My upload is only 480 KB/s though.
1TB. My friend is about to send another 1TB hard drive, though.
Yes, if we can make one. However, it will not be the #1 priority, and will come after we have most things working.
We have one guy who has made browser and an operating system, (Can't link the browser or the OS) and been a teacher of programming (C++ in specific). The other two of us are nowhere near as experienced.
@Tempwad:
I know the map generation will be hell on computer for me.
@Sab: Lolderp, indeed about the Flash thing. I forgot what I was talking about.
I'll respond to all of your posts.
@ShadowChris:
Not sure, the Devs have been arguing it for three months now. I think though at this point we'll end up on C++ or C#.
Not sure yet.
In regards to balance, that is. No more wild animal attacks that kill you easily. No more curios (Although - We might add them in addition to the normal LP system at some point.)
We have a server that I haven't gotten to work yet in the back.
5 MB/s download. My upload is only 480 KB/s though.
1TB. My friend is about to send another 1TB hard drive, though.
Yes, if we can make one. However, it will not be the #1 priority, and will come after we have most things working.
We have one guy who has made browser and an operating system, (Can't link the browser or the OS) and been a teacher of programming (C++ in specific). The other two of us are nowhere near as experienced.
@Tempwad:
I know the map generation will be hell on computer for me.
@Sab: Lolderp, indeed about the Flash thing. I forgot what I was talking about.
Last edited by EmperorNuke on Fri Apr 22, 2011 1:44 pm, edited 2 times in total.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Stiveland.
Oh btw, if you pay me 500$ a month I'll make gfx. 