Combat Caps

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Combat Caps

Post by Jackard »

TeckXKnight wrote:I'm not really so sure that rage and murder are what limit people in combat, actually. They're pretty minor milestones along the way and it's super easy to buy both in less than a day if you're willing to play for at least an hour. More, they serve their purpose to encourage newbies with 8 UA and 3 Melee to run away rather than futilely try to fight.
dra6o0n is a determined know-nothing, your reasoning is lost on him
User avatar
NaoWhut
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Combat Caps

Post by NaoWhut »

How did he get that you need rage and murder
to even fight back from my post?... if you cant
afford those... why are you complaining about
dying? it meant nothing... live away from people
if you're afraid of dying before you hit 200 UA
and can fight back against the average raider
(who will.. most likely initiate with punch and
expect you to run while he jumps and punches
again... in case you didn't survive the punch.)
ImageImage
Tamalak
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: Combat Caps

Post by Tamalak »

One of the great things about this game is the lack of hardcaps. They're not necessary - there are already TWO softcaps, the increasing LP costs per point and the diminishing returns from the points themselves.

If there was a hardcap and I hit it.. I'd probably just stop playing.
User avatar
burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Combat Caps

Post by burgingham »

You do realize that every skill except ua and melee IS hardcapped, yes?
User avatar
cloakblade
Posts: 534
Joined: Fri Feb 18, 2011 10:37 am

Re: Combat Caps

Post by cloakblade »

And its hardcap based on equipment which to my knowledge can't be hardcapped (it can get really close to get 1 more Q but still), so really its not a hardcap.
A.K.A. Suddo
User avatar
Skorm
Posts: 925
Joined: Wed Mar 03, 2010 6:01 am
Location: on a house, with a computer

Re: Combat Caps

Post by Skorm »

cloakblade wrote:And its hardcap based on equipment which to my knowledge can't be hardcapped (it can get really close to get 1 more Q but still), so really its not a hardcap.
Soil and clay
d_datica wrote:Get the damn server back up before I go back to having a life

USER WAS PUT ON PROBATION FOR THIS POST
~art By SacreDoom
User avatar
novaalpha
Posts: 1490
Joined: Sun Dec 26, 2010 11:42 pm
Location: Sparta

Re: Combat Caps

Post by novaalpha »

burgingham wrote:You do realize that every skill except ua and melee IS hardcapped, yes?
I dont see how.
User avatar
cloakblade
Posts: 534
Joined: Fri Feb 18, 2011 10:37 am

Re: Combat Caps

Post by cloakblade »

Skorm wrote:
cloakblade wrote:And its hardcap based on equipment which to my knowledge can't be hardcapped (it can get really close to get 1 more Q but still), so really its not a hardcap.
Soil and clay
The things to make swords are:
fuel: wood which is not hardcapped by soil to my knowledge it doesn't even care about the surrounding soil.
clay: Yes this is static
metal: Yes this is mildly static and theoretically not unlimited.
water & soil: Effect wood but as said above to my knowledge its like crops even if you old have 50 clay and 50 soil you can slowly (yes I realize how slow) increase the q each generation.
sting: For herb tables but these I know are uncapped like all crops.
A.K.A. Suddo
User avatar
burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Combat Caps

Post by burgingham »

novaalpha wrote:
burgingham wrote:You do realize that every skill except ua and melee IS hardcapped, yes?
I dont see how.
Then maybe take every skill and see if it makes any sense to raise it beyond a certain point ever.
User avatar
novaalpha
Posts: 1490
Joined: Sun Dec 26, 2010 11:42 pm
Location: Sparta

Re: Combat Caps

Post by novaalpha »

burgingham wrote:
novaalpha wrote:
burgingham wrote:You do realize that every skill except ua and melee IS hardcapped, yes?
I dont see how.
Then maybe take every skill and see if it makes any sense to raise it beyond a certain point ever.
Well for instance, I see how insane amounts farming can be useful given enough time.

Still don't see your point.

Return to “Critique & Ideas”