dra6o0n is a determined know-nothing, your reasoning is lost on himTeckXKnight wrote:I'm not really so sure that rage and murder are what limit people in combat, actually. They're pretty minor milestones along the way and it's super easy to buy both in less than a day if you're willing to play for at least an hour. More, they serve their purpose to encourage newbies with 8 UA and 3 Melee to run away rather than futilely try to fight.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Combat Caps
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Combat Caps
How did he get that you need rage and murder
to even fight back from my post?... if you cant
afford those... why are you complaining about
dying? it meant nothing... live away from people
if you're afraid of dying before you hit 200 UA
and can fight back against the average raider
(who will.. most likely initiate with punch and
expect you to run while he jumps and punches
again... in case you didn't survive the punch.)
to even fight back from my post?... if you cant
afford those... why are you complaining about
dying? it meant nothing... live away from people
if you're afraid of dying before you hit 200 UA
and can fight back against the average raider
(who will.. most likely initiate with punch and
expect you to run while he jumps and punches
again... in case you didn't survive the punch.)


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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Combat Caps
One of the great things about this game is the lack of hardcaps. They're not necessary - there are already TWO softcaps, the increasing LP costs per point and the diminishing returns from the points themselves.
If there was a hardcap and I hit it.. I'd probably just stop playing.
If there was a hardcap and I hit it.. I'd probably just stop playing.
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burgingham
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Re: Combat Caps
You do realize that every skill except ua and melee IS hardcapped, yes?
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cloakblade
- Posts: 534
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Re: Combat Caps
And its hardcap based on equipment which to my knowledge can't be hardcapped (it can get really close to get 1 more Q but still), so really its not a hardcap.
A.K.A. Suddo
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Skorm
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- Location: on a house, with a computer
Re: Combat Caps
Soil and claycloakblade wrote:And its hardcap based on equipment which to my knowledge can't be hardcapped (it can get really close to get 1 more Q but still), so really its not a hardcap.
~art By SacreDoomd_datica wrote:Get the damn server back up before I go back to having a life
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novaalpha
- Posts: 1490
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- Location: Sparta
Re: Combat Caps
I dont see how.burgingham wrote:You do realize that every skill except ua and melee IS hardcapped, yes?
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cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: Combat Caps
The things to make swords are:Skorm wrote:Soil and claycloakblade wrote:And its hardcap based on equipment which to my knowledge can't be hardcapped (it can get really close to get 1 more Q but still), so really its not a hardcap.
fuel: wood which is not hardcapped by soil to my knowledge it doesn't even care about the surrounding soil.
clay: Yes this is static
metal: Yes this is mildly static and theoretically not unlimited.
water & soil: Effect wood but as said above to my knowledge its like crops even if you old have 50 clay and 50 soil you can slowly (yes I realize how slow) increase the q each generation.
sting: For herb tables but these I know are uncapped like all crops.
A.K.A. Suddo
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Combat Caps
Then maybe take every skill and see if it makes any sense to raise it beyond a certain point ever.novaalpha wrote:I dont see how.burgingham wrote:You do realize that every skill except ua and melee IS hardcapped, yes?
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novaalpha
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- Location: Sparta
Re: Combat Caps
Well for instance, I see how insane amounts farming can be useful given enough time.burgingham wrote:Then maybe take every skill and see if it makes any sense to raise it beyond a certain point ever.novaalpha wrote:I dont see how.burgingham wrote:You do realize that every skill except ua and melee IS hardcapped, yes?
Still don't see your point.