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Yolan
- Posts: 1097
- Joined: Wed Jun 03, 2009 3:26 pm
- Location: Japan
Re: A series of panels:
This. Haha.
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Bl1tzX
- Posts: 525
- Joined: Mon Aug 10, 2009 9:52 am
Re: A series of panels:
The prophecy is correct.Yolan wrote:This. Haha.nejj wrote:*comic about RoB being slaughtered*
RoB is looking pretty barren.
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StarChaser
- Posts: 267
- Joined: Sat May 30, 2009 10:16 am
- Location: Australia
Re: A series of panels:
Not really a prophecy considering it happened very early during the first universal cycle.Bl1tzX wrote:The prophecy is correct.Yolan wrote:This. Haha.nejj wrote:*comic about RoB being slaughtered*
RoB is looking pretty barren.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: A series of panels:
Thorns: the new Fox.
Part of me wants thorns to remain 100-point death machines because it might put new players in the right perspective for how the game as a whole works.
Part of me wants thorns to remain 100-point death machines because it might put new players in the right perspective for how the game as a whole works.
Surprise.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: A series of panels:
You know, in a way, it isn't a completely horrible idea.Peter wrote:Part of me wants thorns to remain 100-point death machines because it might put new players in the right perspective for how the game as a whole works.
Of course, thorns in particular would be bad since thorns shouldn't do that much damage, but we've long wanted to make the game a lot more deadly, where the Tradition side of the slider matters a lot more. Jorb's standing expression has been that he wants the basic unit of gameplay to be not an individual character, but rather a bloodline of characters.
Of course, we still have no implementation of ancestral worship and related skills/techs, so at this time the point is moot, but that's an indication of whither we'd like the game to develop. The point being that, once we do have more of that, a few things that might be deadly to an early player if they make mistakes (like rivers are currently and maybe a few illnesses or something) might help to put players in the right mindset [and maybe seed them with a few early ancestors :)]. Again, not to be misunderstood, we'd need to implement the basics of ancestral worship before that, of course.
"Object-oriented design is the roman numerals of computing." -- Rob Pike



