A series of panels:

General discussion and socializing.
User avatar
lazerdix
Posts: 76
Joined: Thu Jul 30, 2009 2:51 am

Re: A series of panels:

Post by lazerdix »

Image
User avatar
Yolan
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: A series of panels:

Post by Yolan »

nejj wrote:Image
(Oh, for those who don't get the refrencehttp://www.youtube.com/watch?v=j7OHG7tHrNM)
This. Haha.
User avatar
Bl1tzX
Posts: 525
Joined: Mon Aug 10, 2009 9:52 am

Re: A series of panels:

Post by Bl1tzX »

Yolan wrote:
nejj wrote:*comic about RoB being slaughtered*
This. Haha.
The prophecy is correct.
RoB is looking pretty barren.
User avatar
StarChaser
Posts: 267
Joined: Sat May 30, 2009 10:16 am
Location: Australia

Re: A series of panels:

Post by StarChaser »

Bl1tzX wrote:
Yolan wrote:
nejj wrote:*comic about RoB being slaughtered*
This. Haha.
The prophecy is correct.
RoB is looking pretty barren.
Not really a prophecy considering it happened very early during the first universal cycle. :geek: :P
User avatar
nejj
Posts: 49
Joined: Tue Aug 25, 2009 6:08 am

Re: A series of panels:

Post by nejj »

1.
Wolfram wrote:Image
2.
Image
User avatar
nejj
Posts: 49
Joined: Tue Aug 25, 2009 6:08 am

Re: A series of panels:

Post by nejj »

Image
User avatar
Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: A series of panels:

Post by Peter »

Thorns: the new Fox.

Part of me wants thorns to remain 100-point death machines because it might put new players in the right perspective for how the game as a whole works.
Surprise.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: A series of panels:

Post by loftar »

Peter wrote:Part of me wants thorns to remain 100-point death machines because it might put new players in the right perspective for how the game as a whole works.
You know, in a way, it isn't a completely horrible idea.

Of course, thorns in particular would be bad since thorns shouldn't do that much damage, but we've long wanted to make the game a lot more deadly, where the Tradition side of the slider matters a lot more. Jorb's standing expression has been that he wants the basic unit of gameplay to be not an individual character, but rather a bloodline of characters.

Of course, we still have no implementation of ancestral worship and related skills/techs, so at this time the point is moot, but that's an indication of whither we'd like the game to develop. The point being that, once we do have more of that, a few things that might be deadly to an early player if they make mistakes (like rivers are currently and maybe a few illnesses or something) might help to put players in the right mindset [and maybe seed them with a few early ancestors :)]. Again, not to be misunderstood, we'd need to implement the basics of ancestral worship before that, of course.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

Return to “The Inn of Brodgar”