One harvest (before crash) I placed all of my H table signs one tile apart, no problem. (North to South)Jackard wrote:Maybe DatOneGuy never noticed it wasn't 1x1 to begin with...?
Harvest after, I could not.
One harvest (before crash) I placed all of my H table signs one tile apart, no problem. (North to South)Jackard wrote:Maybe DatOneGuy never noticed it wasn't 1x1 to begin with...?
Well SOMETHING changed because I can't place herb tables north or south of existing ones and I used to be able to.jorb wrote:I didn't change it, and I'm pretty sure loftar didn't either.

[17 may 11 03:06] loftar * The gate fix, for example, was just a minor change in a formula, but describing it so that all its possible implications are covered would require much more than that in English.
[17 may 11 03:12] loftar * Of course, I could say that I "fixed the truncation problem with the screen-to-map coordinate conversion function", but I doubt anyone would be able to tell the in-game implications of that.
<...>
[17 may 11 03:14] loftar * Other objects may well have their bounding boxes slightly changed as well, for instance.
He did. He specifically mentioned it on IRC when he was fixing the minehole jump exploit.jorb wrote:I didn't change it, and I'm pretty sure loftar didn't either.
lol that was our conversation about him not wanting to do changelogs.marvi wrote:Guess the answer is here:[17 may 11 03:06] loftar * The gate fix, for example, was just a minor change in a formula, but describing it so that all its possible implications are covered would require much more than that in English.
[17 may 11 03:12] loftar * Of course, I could say that I "fixed the truncation problem with the screen-to-map coordinate conversion function", but I doubt anyone would be able to tell the in-game implications of that.
<...>
[17 may 11 03:14] loftar * Other objects may well have their bounding boxes slightly changed as well, for instance.
A changelog would be nice, but we seem to have a community that likes to find things out the hard way.Jackard wrote:changelogs are hard and unfun