Herb Table Hitbox

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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DatOneGuy
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Re: Herb Table Hitbox

Post by DatOneGuy »

Jackard wrote:Maybe DatOneGuy never noticed it wasn't 1x1 to begin with...?
One harvest (before crash) I placed all of my H table signs one tile apart, no problem. (North to South)
Harvest after, I could not.
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Phaen
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Re: Herb Table Hitbox

Post by Phaen »

jorb wrote:I didn't change it, and I'm pretty sure loftar didn't either.
Well SOMETHING changed because I can't place herb tables north or south of existing ones and I used to be able to.

Sucks.
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marvi
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Re: Herb Table Hitbox

Post by marvi »

Guess the answer is here:
[17 may 11 03:06] loftar * The gate fix, for example, was just a minor change in a formula, but describing it so that all its possible implications are covered would require much more than that in English.
[17 may 11 03:12] loftar * Of course, I could say that I "fixed the truncation problem with the screen-to-map coordinate conversion function", but I doubt anyone would be able to tell the in-game implications of that.
<...>
[17 may 11 03:14] loftar * Other objects may well have their bounding boxes slightly changed as well, for instance.
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jorb
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Re: Herb Table Hitbox

Post by jorb »

Indeed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Potjeh
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Re: Herb Table Hitbox

Post by Potjeh »

Could you, like, manually edit just the tables to make them 1x1? They were always the most annoying furniture in the game, you need rows of them but they can't be arranged neatly.
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cobaltjones
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Re: Herb Table Hitbox

Post by cobaltjones »

jorb wrote:I didn't change it, and I'm pretty sure loftar didn't either.
He did. He specifically mentioned it on IRC when he was fixing the minehole jump exploit.

It was more of a general change that affected the herb table, not just specifically that item.
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cobaltjones
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Re: Herb Table Hitbox

Post by cobaltjones »

marvi wrote:Guess the answer is here:
[17 may 11 03:06] loftar * The gate fix, for example, was just a minor change in a formula, but describing it so that all its possible implications are covered would require much more than that in English.
[17 may 11 03:12] loftar * Of course, I could say that I "fixed the truncation problem with the screen-to-map coordinate conversion function", but I doubt anyone would be able to tell the in-game implications of that.
<...>
[17 may 11 03:14] loftar * Other objects may well have their bounding boxes slightly changed as well, for instance.
lol that was our conversation about him not wanting to do changelogs.
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Jackard
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Re: Herb Table Hitbox

Post by Jackard »

changelogs are hard and unfun
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Sleep
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Re: Herb Table Hitbox

Post by Sleep »

My herbalist tables just went poof.
Edit:When this happened of course.
This post was made by me.
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brohammed
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Re: Herb Table Hitbox

Post by brohammed »

Jackard wrote:changelogs are hard and unfun
A changelog would be nice, but we seem to have a community that likes to find things out the hard way.

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