This sort of sums up everything quite nicely. Thread could have ended there.Potjeh wrote:Way I see it, it's kinda like nukes. We ain't gonna fire them first, but if you break them out against us there's a train of M.A.D. coming your way.
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WarpedWiseMan
- Posts: 1059
- Joined: Fri Jun 25, 2010 8:34 pm
- Location: A throne.
Re: Taar is burning!
-Avatar by SacreDoombtaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
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Thepotatomasher
- Posts: 29
- Joined: Sun May 23, 2010 5:06 am
Re: Taar is burning!
not anymore amiritefhnfhekm wrote:Orly?Good joke. One of us can break 80+ steel plates.fallout wrote:Your rangers couldnt break my Q60bronze, whats your point, only guy that died on our side was a guy that doesnt wear his armorfhnfhekm wrote:And...ur archers really sucks. They dont broke 50q steel plate![]()
Give them a lot of carrot pies ^_^
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Taar is burning!
I was a few screens behind you guys, but managed to pick up a flotsam.
I agree with you fully. Unfortunately, Winterfell proved that trying to play the game the way it was meant to gets you screwed over.Headshot wrote:Use bug - own enemy - post on forum. This game suck. Stop playing on start of w5. Now i know my solution was right. Hope in salem we didnt see all that shit.
Cheerleader
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Taar is burning!
thisHeadshot wrote: I think its time to think about gameplay in game, when 3\4 all pvp events depends on bugs.
i realize it's hard to balance but please make it a priority to figure out some method of making pvp better. siege in particular is terrible. and no, i don't really have any good ideas to improve it.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Taar is burning!
If I would be so bold.
If proper trust was expanded we could come into an agreement with the other larger russian settlements (Taar, Roadville(?), etc).
It would be very simple: If you use bugs to raid others, you will be dealt with by the others in the agreement, by any means.
(I'm for it, and I think it's something we had as a common understanding that the others didn't get the message on)
If proper trust was expanded we could come into an agreement with the other larger russian settlements (Taar, Roadville(?), etc).
It would be very simple: If you use bugs to raid others, you will be dealt with by the others in the agreement, by any means.
(I'm for it, and I think it's something we had as a common understanding that the others didn't get the message on)
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WarpedWiseMan
- Posts: 1059
- Joined: Fri Jun 25, 2010 8:34 pm
- Location: A throne.
Re: Taar is burning!
How about this:
Get rid of summons.
Make logging out allow you to be attacked for 5 minutes.
Make ram and cornerpost dry times 2 hours.
No more arrows through walls. Or have the damage reduced to 1/4.
Get rid of summons.
Make logging out allow you to be attacked for 5 minutes.
Make ram and cornerpost dry times 2 hours.
No more arrows through walls. Or have the damage reduced to 1/4.
-Avatar by SacreDoombtaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Taar is burning!
As good as no summons would be, people would just log out for days on end so they wouldnt be killed for their crimesWarpedWiseMan wrote:How about this:
Get rid of summons.
Make logging out allow you to be attacked for 5 minutes.
Make ram and cornerpost dry times 2 hours.
No more arrows through walls. Or have the damage reduced to 1/4.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: Taar is burning!
So that's why you were using the masks....
Good job.
Good job.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Taar is burning!
Terrible idea, where is this even coming from.WarpedWiseMan wrote:How about this:
Get rid of summons.
Make logging out allow you to be attacked for 5 minutes.
Make ram and cornerpost dry times 2 hours.
No more arrows through walls. Or have the damage reduced to 1/4.
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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Taar is burning!
the reason bugs are frowned upon is because they are used to get over walls quicker then rams, how would making ram drying times shorter help?WarpedWiseMan wrote:How about this:
Get rid of summons.
Make logging out allow you to be attacked for 5 minutes.
Make ram and cornerpost dry times 2 hours.
No more arrows through walls. Or have the damage reduced to 1/4.