Taar is burning!

Forum for discussing in game politics, village relations and matters of justice.
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WarpedWiseMan
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Joined: Fri Jun 25, 2010 8:34 pm
Location: A throne.

Re: Taar is burning!

Post by WarpedWiseMan »

Potjeh wrote:Way I see it, it's kinda like nukes. We ain't gonna fire them first, but if you break them out against us there's a train of M.A.D. coming your way.
This sort of sums up everything quite nicely. Thread could have ended there.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
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Thepotatomasher
Posts: 29
Joined: Sun May 23, 2010 5:06 am

Re: Taar is burning!

Post by Thepotatomasher »

fhnfhekm wrote:
fallout wrote:
fhnfhekm wrote:And...ur archers really sucks. They dont broke 50q steel plate :D
Give them a lot of carrot pies ^_^
Your rangers couldnt break my Q60bronze, whats your point, only guy that died on our side was a guy that doesnt wear his armor :lol:
Orly?Good joke. One of us can break 80+ steel plates.
not anymore amirite :lol:
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Onionfighter
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Taar is burning!

Post by Onionfighter »

I was a few screens behind you guys, but managed to pick up a flotsam.
Headshot wrote:Use bug - own enemy - post on forum. This game suck. Stop playing on start of w5. Now i know my solution was right. Hope in salem we didnt see all that shit.
I agree with you fully. Unfortunately, Winterfell proved that trying to play the game the way it was meant to gets you screwed over.
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sabinati
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Re: Taar is burning!

Post by sabinati »

Headshot wrote: I think its time to think about gameplay in game, when 3\4 all pvp events depends on bugs.
this

i realize it's hard to balance but please make it a priority to figure out some method of making pvp better. siege in particular is terrible. and no, i don't really have any good ideas to improve it.
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Taar is burning!

Post by DatOneGuy »

If I would be so bold.

If proper trust was expanded we could come into an agreement with the other larger russian settlements (Taar, Roadville(?), etc).

It would be very simple: If you use bugs to raid others, you will be dealt with by the others in the agreement, by any means.

(I'm for it, and I think it's something we had as a common understanding that the others didn't get the message on)
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WarpedWiseMan
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Joined: Fri Jun 25, 2010 8:34 pm
Location: A throne.

Re: Taar is burning!

Post by WarpedWiseMan »

How about this:

Get rid of summons.

Make logging out allow you to be attacked for 5 minutes.

Make ram and cornerpost dry times 2 hours.

No more arrows through walls. Or have the damage reduced to 1/4.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
-Avatar by SacreDoom

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bmjclark
Posts: 4053
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Taar is burning!

Post by bmjclark »

WarpedWiseMan wrote:How about this:

Get rid of summons.

Make logging out allow you to be attacked for 5 minutes.

Make ram and cornerpost dry times 2 hours.

No more arrows through walls. Or have the damage reduced to 1/4.
As good as no summons would be, people would just log out for days on end so they wouldnt be killed for their crimes
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Robertzon
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Joined: Mon Jan 03, 2011 11:51 pm

Re: Taar is burning!

Post by Robertzon »

So that's why you were using the masks....

Good job.
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Taar is burning!

Post by DatOneGuy »

WarpedWiseMan wrote:How about this:

Get rid of summons.

Make logging out allow you to be attacked for 5 minutes.

Make ram and cornerpost dry times 2 hours.

No more arrows through walls. Or have the damage reduced to 1/4.
Terrible idea, where is this even coming from.
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fallout
Posts: 964
Joined: Sun Apr 18, 2010 3:17 am

Re: Taar is burning!

Post by fallout »

WarpedWiseMan wrote:How about this:

Get rid of summons.

Make logging out allow you to be attacked for 5 minutes.

Make ram and cornerpost dry times 2 hours.

No more arrows through walls. Or have the damage reduced to 1/4.
the reason bugs are frowned upon is because they are used to get over walls quicker then rams, how would making ram drying times shorter help?

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