Shrooms

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Sitting_Bill
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Joined: Tue Mar 15, 2011 12:35 am

Shrooms

Post by Sitting_Bill »

Mushrooms as curios are a little dull. My suggestion if it is possible, is to change one of them so that it speeds up the rate at which your curios run - expands your mind, or whatever. This could be done in 2 ways as far as I can see.

(1) Long duration buff, with a very slight effect, say 5% faster at q10 for 12 hours.
(2) Short duration buff with a larger effect, say 50% faster for 10 minutes at q10.

Perhaps there should be a debuff to your charisma or something as well. Or you should have a small chance of hallucinating a bear right on top of you, which can kill you. Not sure.

I have no idea if this is even possible, as I'm not sure how the game handles time... any thoughts on whether this is interesting, or how to improve it?
in game character: Gunnar of Hlidarendi
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DDDsDD999
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Joined: Fri Jul 02, 2010 12:31 am

Re: Shrooms

Post by DDDsDD999 »

Most of the effects you listed are way too OP. Even a 1% chance at changing any curio effects would make people use them 24/7, and we don't need that.
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burgingham
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Re: Shrooms

Post by burgingham »

The effects are totally OP, yes. In general I love foraging schrooms though, love having them in my inventory...I don't know why. So some recipes to brew weird tinctures and potions would be awesome. I wanna stand at the cauldron with a lawspeaker hat on, stiring it with that big spoon and see oddly coloured vapors arise from it.
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jorb
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Re: Shrooms

Post by jorb »

burgingham wrote:The effects are totally OP, yes. In general I love foraging schrooms though, love having them in my inventory...I don't know why. So some recipes to brew weird tinctures and potions would be awesome. I wanna stand at the cauldron with a lawspeaker hat on, stiring it with that big spoon and see oddly coloured vapors arise from it.
I lol'd. This.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Jackard
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Location: fucking curios how do they work

Re: Shrooms

Post by Jackard »

burgingham wrote:The effects are totally OP, yes. In general I love foraging schrooms though, love having them in my inventory...I don't know why. So some recipes to brew weird tinctures and potions would be awesome. I wanna stand at the cauldron with a lawspeaker hat on, stiring it with that big spoon and see oddly coloured vapors arise from it.
ive often wished sprites (and things in general) were larger so you could see that kind of detail

problem with dyed clothing is everything is just so tiny
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Windforce
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Location: City of Bevelle

Re: Shrooms

Post by Windforce »

Burg isnt contented with just smooking weed anymore..... :D
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Sarchi
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Re: Shrooms

Post by Sarchi »

Chakravanti would like this.
Makks
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Joined: Thu Jul 01, 2010 10:41 pm

Re: Shrooms

Post by Makks »

Everyone would have their own village for the hat :)

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