Mushrooms as curios are a little dull. My suggestion if it is possible, is to change one of them so that it speeds up the rate at which your curios run - expands your mind, or whatever. This could be done in 2 ways as far as I can see.
(1) Long duration buff, with a very slight effect, say 5% faster at q10 for 12 hours.
(2) Short duration buff with a larger effect, say 50% faster for 10 minutes at q10.
Perhaps there should be a debuff to your charisma or something as well. Or you should have a small chance of hallucinating a bear right on top of you, which can kill you. Not sure.
I have no idea if this is even possible, as I'm not sure how the game handles time... any thoughts on whether this is interesting, or how to improve it?
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Shrooms
Most of the effects you listed are way too OP. Even a 1% chance at changing any curio effects would make people use them 24/7, and we don't need that.





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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Shrooms
The effects are totally OP, yes. In general I love foraging schrooms though, love having them in my inventory...I don't know why. So some recipes to brew weird tinctures and potions would be awesome. I wanna stand at the cauldron with a lawspeaker hat on, stiring it with that big spoon and see oddly coloured vapors arise from it.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Shrooms
I lol'd. This.burgingham wrote:The effects are totally OP, yes. In general I love foraging schrooms though, love having them in my inventory...I don't know why. So some recipes to brew weird tinctures and potions would be awesome. I wanna stand at the cauldron with a lawspeaker hat on, stiring it with that big spoon and see oddly coloured vapors arise from it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Shrooms
ive often wished sprites (and things in general) were larger so you could see that kind of detailburgingham wrote:The effects are totally OP, yes. In general I love foraging schrooms though, love having them in my inventory...I don't know why. So some recipes to brew weird tinctures and potions would be awesome. I wanna stand at the cauldron with a lawspeaker hat on, stiring it with that big spoon and see oddly coloured vapors arise from it.
problem with dyed clothing is everything is just so tiny
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Windforce
- Posts: 846
- Joined: Fri Jul 16, 2010 1:58 pm
- Location: City of Bevelle
Re: Shrooms
Burg isnt contented with just smooking weed anymore..... 
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: Shrooms
Chakravanti would like this.
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Makks
- Posts: 63
- Joined: Thu Jul 01, 2010 10:41 pm
Re: Shrooms
Everyone would have their own village for the hat 