Fireplaces, windows, wood-burning stoves

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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MagicManICT
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Re: Fireplaces, windows, wood-burning stoves

Post by MagicManICT »

Hell, while we're at it, put mineholes into the cellar.
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DatOneGuy
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Re: Fireplaces, windows, wood-burning stoves

Post by DatOneGuy »

MagicManICT wrote:Hell, while we're at it, put mineholes into the cellar.
Probably shouldn't be allowed.
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MagicManICT
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Re: Fireplaces, windows, wood-burning stoves

Post by MagicManICT »

DatOneGuy wrote:
MagicManICT wrote:Hell, while we're at it, put mineholes into the cellar.
Probably shouldn't be allowed.
If you can mine into a cellar, why not?
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DatOneGuy
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Re: Fireplaces, windows, wood-burning stoves

Post by DatOneGuy »

Cellars should have walls.

The whole concept also relies on FoV( Field of Vision) properly working. "Can't see into that house unless a window is open or you are inside of it", "There is no light in this house without windows or candles", "You cannot see into this cellar without breaking it's wall or being inside of it", "You cannot see outside of this cellar if you are inside of it, and all 4 walls are in tact".

Cellars should continually dig down deeper as cellars IMO, not simply some weird mix of cellars and mineholes. :oops:

I can't see this working too well with the way things are now, but with some planning it could happen.
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Windforce
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Re: Fireplaces, windows, wood-burning stoves

Post by Windforce »

Imagine a 100x100 10 Floor Tower !
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Vigilance
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Re: Fireplaces, windows, wood-burning stoves

Post by Vigilance »

Windforce wrote:Imagine a 100x100 10 Floor Tower !
think of the resources... :cry:
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DatOneGuy
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Re: Fireplaces, windows, wood-burning stoves

Post by DatOneGuy »

Would be worth it for a central fort.

I think some places wouldn't change their layout much. Sodom probably wouldn't have, since we were very independently driven.

I would definitely change that out and live with 5-6 people in one house and have rooms split up for everything.

This would actually give houses a fucking fighting chance compared to just living underground, having no decay and always having cupboards outside and just houses for special shit at the north side. of the area (because also fuck walls on any side but the north)
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Vigilance
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Re: Fireplaces, windows, wood-burning stoves

Post by Vigilance »

DatOneGuy wrote:This would actually give houses a fucking fighting chance compared to just living underground, having no decay and always having cupboards outside and just houses for special shit at the north side. of the area (because also fuck walls on any side but the north)
You seem obsessed with mineholes. :|
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Valten21
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Re: Fireplaces, windows, wood-burning stoves

Post by Valten21 »

Did he call me a nigga :o
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Shadow7168
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Re: Fireplaces, windows, wood-burning stoves

Post by Shadow7168 »

Also should add something made from sticks that can hold like 45 blocks of wood or something, so large villages don't have to go out and kill trees as often.

Edit: Also DoG, modular houses would be awesome. Then we could actually have "fortresses" along with walls you can stand on etc. It would also make houses more realistic - sure, a log cabin would probally be only one room, but a timber house or stone mansion would have atleast more than one room (stone mansion ahs 2, but still...)
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